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Interview with Charles Cox, Developer of Habitat

BNR: Space- the final frontier. As of late, there has been a wonderful explosion of space related games; besides my favorites, Kerbal Space Program and FTL: Faster Than Light, others have arisen that stretch the bounds of existing genres, such as Extrasolar breaking the mold of an ordinary browser game, Star Citizen breathing new life into a forgotten genre, or Habitat defying my expectations for a junkyard spaceship construction RTS.

Having tried out a pre-alpha demo of the game, I can honestly say that it's going somewhere interesting- though it's currently unfinished, Habitat is, in its current state, a very impressive proof-of-concept. The idea doesn't "just work"- in its current form, it's fun to play, and rather addictive. I had the opportunity to probe (no pun intended) the mind of Charles Cox, founder of 4gency and lead developer of Habitat, and I learned some very interesting things about the game and what inspired it.

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