From the review, "...And that’s pretty much everything that happens throughout Daylight. Sarah comes to an area, searches for papers, finds a Sigil, and races for the Rune. Sometimes, box pushing, switch tripping, and climbing sections are thrown in, but they never deter from the main, fetch quest focus of the game. It adds a sense of tedium and consistency to the affair. Even though the game is procedurally generated, you’re always going through the same motions."