An opinion piece via eGamer in which the author discusses the various factions of Dragon Age's world, exploring the conflicts and explaining why this world could teach the rest of gaming a lesson in intricacy.
Quote: "Now say what you will about the second Dragon Age game, it might have had its shortcomings but one of its strongest assets was the world that it created. Not necessarily rooted in realism, but like I said, absolutely rational. In it, there were a whole bunch of faction, at war at different times with this, that or the other conflicting faction. I’d like to list them for you, very quickly. "