The Last of Us PS4's character models 'on par' with PS3 cutscene models

The higher resolution character models featured in the PlayStation 4 remaster of The Last of Us will be "on par" with those featured in the PS3 version's cutscenes, creative director Neil Druckmann has told EDGE.

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F4sterTh4nFTL1449d ago

They should call it the Definitive version already.

GarrusVakarian1449d ago (Edited 1449d ago )

That's great. The character models in the cutscenes were absolutely amazing, sometimes i would get distracted by them due to how great they were (Dat camp fire scene with David). Awesome to know the in-game character models will look as good as those.

I just traded in my copy of the PS3 version to put towards the PS4 version. Can't wait to go through the campaign again.

XtraTrstrL1449d ago

I got lucky, I got my PS3 copy just a few months ago from newegg, and it was so late in the mail that I got a refund from them for it being lost in mail. Then it arrived like the next day after they issued my refund. So, I basically got LOU for free on PS3. I was only halfway through when I heard about a PS4 version, and I haven't played it since, I wanna finish it on PS4.

Meltic1449d ago

yeah if the ps3 Power can do that. Then ps4 need too do better. Infamous looked good but the character models here and infamous looked almost the same... not gameplay but cutscenes

randomass1711447d ago

Sure enough, those cutscenes were practically CGI quality. Part of why I wanted a 24fps mode was because of how smooth they looked.

1449d ago Replies(6)
ArchangelMike1449d ago

"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch," he continued. "It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

Now this is what I'm talking about! I can't wait!!!

randomass1711447d ago

Anyone whoever said that remakes and remasters don't take effort don't know what they're talking about.

rhcpfan1449d ago

I'm really looking forward to this.

MasterCornholio1449d ago

"It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

He's joking right?

Crazyglues1449d ago (Edited 1449d ago )

Actually no, he's not joking...

You see when you take an image of a character, and let's say it's 172k and you up the detail, that character becomes 500k to 1.4 easy, depending on how detailed you made it.

So now remember Last of Us was 26GB and a pretty big game, there are a lot of cut-scenes, so if you go back and increases the size of every cut scene by redoing the entire cut scene with much higher detail on all characters and in-game you can easily start to run into a space problem, so 172k to 500k could increase size from 26 to 41GB

And Games on PS4 are still only 50GB max.. So more then enough room right, well remember this is also coming with all the DLC content on one disc..

Now you may indeed be getting real close to that 50GB. DLC was about 2-3GB, now increase it to 4 to 6GB - and you start to see how it could get close to the 50GB.

-But I think they will be fine, I think they will be able to squeeze it all in.

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Conzul1449d ago

I thought PS4 bluray disk capacity was 100Gb....where did I read that

Minute Man 7211449d ago

But the ps4 can read 100 GB disc

BadlyPackedKeebab1449d ago

Sorry but...

Firstly often cut scenes are actually just video so only the res and frame rate of that video will make a difference to file size.

If in this instance the scenes are generated "in engine" on the fly you are only talking about a bump in size of the original data for the model, texture etc. That data isn't repeated for every frame of every scene.

Give_me_head_strong1449d ago

I know you were just making examples there, but 500k polys per character? That seems pretty optimistic, lol.

Crazyglues1449d ago (Edited 1449d ago )

@ BadlyPackedKeebab -very good point, In the article he is talking about increasing the detail to match the cut-scenes..

I realized that the way I said that It sounds like i'm saying the cut-scene is taking up space - what I meant is if the game - in-game detail has been stepped up to cut-scene levels you can now see how you can run into a space problem. as a 172k character jumps to 500k or 1.4 and then the environment now needs more space adding size. Maybe not that much but more none the less.

Also I believe the PS4 uses uncompressed audio which uses less CPU power but eats up disc space.

@ Conzul

Standard ones hold 50GB all PS4 games are single layer 50 GB Blu-Ray if I'm correct. Maybe that was a dual layered 100GB but as far as I know, no games are released on a dual layer 100GB disc.

@ Give_me_head_strong

yes I was just making an example, I have no idea what the poly-count will be, just thought it would be really high if your going to hit the cut scenes fidelity in-game probably be more like 250, but who knows they were saying Uncharted four was trying to do a Million polys per character, which seems crazy insane, so who knows.. source - http://www.officialplaystat...

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LordMaim1449d ago

Blu-ray discs have 25GB per layer, so the current discs are dual layer discs already. They have created experimental versions that have had upwards of 10 layers, but not without custom drives to be able to read them.

Crazyglues1449d ago (Edited 1449d ago )

@ Lord Maim

oh ok good to know, yeah just looked it up on the blu-ray site, the 25 is single layer

and 50GB is the dual layer. -so I guess there is no chance/ or highly unlikely that we will see a 100 GB disc since it's already a dual layer at 50GB.

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kingPoS1449d ago

I wonder if Sony gave the PS4 the capability to read BDXL formatted discs? It would mean for a serious advantage if true. Even a double layer disc would be more than 50gb if they went that route.

Gateway MT6706 2008

cyclindk1449d ago

I preordered the online version... now hearing all these data sizes... I hope it downloads prior to release or something.

hkgamer1449d ago

cutscenes were videos. not sure what res though but i am presuming it was 1080p. So not going to have any differences there.

TheDarpaChief1449d ago

If thats the case just include the season pass on ps4 for free no?

plaZeHD1448d ago

Here's an easy fix. Why not make all the DLC content downloadable?

Crazyglues1448d ago (Edited 1448d ago )

@ plaZeHD

That's a great option.. Just one problem, and I know it's hard to believe but a lot of people don't have fast Internet, (10 to 15mps down or higher) (we who do have great connection 30 or higher forget it's not like that all over the place) so having all the content on the disc is a big plus...

So while those with slower connection (5 to 7mps down) can play online fine, downloading could take those people days, no one want's to download for days, that would be crazy. So that's why they try to squeeze it all on the disc.

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+ Show (10) more repliesLast reply 1448d ago
Rodney251449d ago

I was always wishing the cut scene and in-game character models would look alike. Now my wish has come true.

ceedubya91449d ago

didn't play this on PS3. Glad I waited. Still hoping for a current gen Dark Souls 2

frostypants1449d ago

Buy the PC version or wait for Project Beast on PS4 (which looks a lot like a Demon's Souls followup).

LackTrue4K1449d ago

this could be off topic, but

now that you bring it up (Demon Souls)
what happen to that Capcon game, that looked like Demon Souls.

...."can't recall its name right now"

ShoryuSwordsman1448d ago


you're thinking of deep down, and its still in development for ps4. open beta coming this summer. Keep in mind though, the game still hasn't been confirmed for a western release.


randomass1711447d ago

Hope you enjoy it! I played it on PS3. It was an amazing experience. :)