OnlySP: A lot of developers have been answering questions about development on the PS4. With one of the big upcoming Xbox One exclusives finally being revealed to the public, Ted Price gives some small details on developing for the Xbox One.
I'd agree with the author here on Insomniac not being able to talk about the cloud yet. I wonder what Microsoft has in store to show us at E3 this year for it. I hope they can really show the benefits of it after the consoles been out one year now.
Back when the game was announced it was said to be on the One because of what the cloud enabled them to do in terms of a persistent city. Of course when the game was announced the console was primed to be always-online, but things have changed and it is quite probable that the design of the game had to change to facilitate offline play. I'll be happier if it does leverage the servers and comes with an online requirement whether you are playing with others or not, but such design decisions will face backlash so I doubt we'll see it.
Hmmm.... I'm big Insomniac fan so this game is making me hyped up!
"More than likely those “aspects” Price can’t talk about yet pertain to the Cloud and how it works with Sunset Overdrive so we’ll have to wait for me details on that. It was used in Dead Rising 3′s open world so considering just how big Sunset Overdrive sounds we wouldn’t be surprised to see it used there as well." Dead Rising 3 didn't use the cloud in any way shape or form. Even the co-op was peer to peer. Hopefully Sunset Overdrive will, as I would like to see a thriving city and that's something server-side AI is well suited for.
The Cloud was used to offload the computing for how many AI they had on screen.
In Dead Rising? No it wasn't... If you own the game just disconnect your Xbox and play it, that'll give you all the evidence you need that it isn't using the cloud. Or straight from the horse's mouth: ___ One aspect of Xbox One Capcom Vancouver hasn't made use of is the cloud computing support, however. "We're not using cloud computing or anything like that," Jones conceded, when we asked whether the developer had considered building in persistent online systems like those you'll find in Destiny. "The main thing we're doing [with the online] is the ability to mutually save story progress."
They will announce the delay in a few weeks as with every game currently in development.
When I watched the firs few seconds of video for this game I thought it was Infamous, and a Sony fan were playing a joke. https://www.youtube.com/wat...
Lots to explore but it will get boring fast. Games need to stop with the open world when theres nothing interesting to present. the colorful world will be nice to look at for an hour or two then get stale and boring.
so you played this game already?
And you know this.....how? I'm sure you speak for yourself because they're plenty of people who enjoy this style of play.
He's not totally wrong. These types of games aren't huge sellers which indicate a low-level interest.
That's what MP is for...when u get board with SP play some MP for a change of pace
Nothing like Infamous, except open World and third person. This is more cartony and with more colors.
Lol, even with the cut-off jean vest and semi-skinny jeans? Or the open city with superpowers? I'll give you that you can't use a gun in InFAMOUS, but don't fool yourself into thinking it wasn't heavily inspired. And not to at all downplay this game , it looks f*** in righteous. Second Son is my favorite game of all time, so after 7 %100 playthroughs in SS, this game looks exciting.
Some of the animations and the look of the character have a little bit similarities . But it's completely different vision. Looks good and fun..
Yeah it seams to be a Giant world but at the same time kinda empty and soulless =S
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