"Crytek's Sean Tracy also talks about the benefits of CryEngine when used with PS4’s unified and Xbox One’s embedded memory architecture."
This will always be the main difference between the Ps4 and the Xbox One. The bottleneck in the Xbox One and the ram in the PS4 give Sony the edge as a game console and many consumers know about it this gen. This is why when it comes to multi-platform games, PS4 is the console of choice.
I don't know if I would call it the main difference. The GPU and more straightforward, streamlined design of the APU in the PS4 vs the X1 are pretty telling as well.
Looks like certain fans are focusing on the "I don't expect it to be patched or improved," but completely ignoring "Expects unique and novel tech for it." Tiled resources perhaps. PS the interviewer mentioned bottleneck, not the developer. We can all pick and choose parts we want to hear.
And how the hell do you "patch" hardware.. eSRAM is a bottle neck, developers would've been happier without it.
Man, you MS fanboys are obsessed with "tiled resources". Tiled resources is not some unique feature/capability that only the x1 has , its a fair more common feature than most of you fanboys think. It's megatextures, dx11 can do it and so can opengl. AMD, made a extension for it and the ps4 can most certainly do it. So why do so many of you fanboys act like it's some miraculous secret weapon? And don't run this, "esram is the difference" bullcrap, cuz that's not true, that's just more made up fanboy nonsense.
Just imagine what the Xbox One would have been like without ESRAM...pretty much the same as the PS4 but with DDR3 (read this as atrociously slow) instead. Microsoft made a conscious decision to sacrifice some of the APU space (the GPU portion in this case) to add ESRAM in an attempt to make up the speed difference between DDR3 and GDDR5. This decision was made on the assumption that the PS4 was going to have 4GB of GDDR5 though, meaning they would have still had a capacity advantage. With Sony getting larger GDDR5 chips at the last minute for what they were expecting to pay for half the capacity, they quickly upped the specs to match Microsoft in capacity, but with MUCH faster memory. In short (advantages vs disadvantages): 8GB DDR3+ESRAM (more or less)== 4GB GDDR5 8GB DDR3+ESRAM < 8GB GDDR5 Microsoft gambled and lost (come to think of it they lost a LOT of the bets they placed). They should have spent the money and matched with GDDR5, but then there would have been even more price discrepancy between the two (probably $200+).
Sony never rushed to catch up with anyone. Cerny designed the PS4 from start to finish. Asking dev's how much memory they wanted. Most devs said not below 4. But some said more, Most surprising for them it was GDDR5 , not DDR3.
I would argue that MS made the right gamble with the RAM. Sony likely loses money on each PS4, and may not be able to hold marketshare during the holidays, given the expense and supply issues with GDDR5. Actually I would say that its the lack of ROPs on the XB1 that really make the difference. The ESRAM is a fine solution, and in the hands of a good dev can eliminate memory bandwidth issues almost completely. The lack of ROPs is not something that can merely be overcome, however. If MS had been able to keep the number of ROPs at 24, I think we'd see the two architectures much more closely matched. MS was smart to keep the clock higher, and the RAM cheaper. They just cut too many ROPs when making room for the ESRAM. They probably could have removed 1-2 of the spare CUs, and had 24 ROPs, and just dealt with early yield issues. Their higher clock would have carried them, and eventually they would have a price advantage (and supply advantage) over the PS4.. but.. they didn't.
They lost 6 months into the new cycle.. ha ha..LMAO! Just play games dog..
Sony didn't get the 8 for the price of 4, they just decided to go with 8, thanks to Cerny. Similar to how MS owes 360s success to Epic convincing them to go with 512 RAM instead of 256, Sony will likely owe it's success this gen to Cerny convincing them to go with 8, instead of 4. It's actually a weird similarity, both generation wins were the result of devs arguing against the suits claiming that doubling RAM would cost a billion dollars. Imagine 360 with only 256! Imagine PS4 with only 4!! Would have been lose lose.
if it gives sony the edge, why are we not seeing it in the games at all?? 1080p with sacrifices, isn't an advantage. it's a push to trick the minds of people into believing that it's more powerful than what it really is. the x1 can do 1080p if it dumbed down the quality or the frame rate to do so (like the ps4). but microsoft leaves that decision up to the developers to decide which is most important. ryse son of rome still is the best graphical game on the market to date! not killzone! and not infamous! they are very nice looking games, but they aren't the best looking games. now the next thing you'll say is that what i just said was subjective, but so would anything that you would have to say to deflect that, but the visuals don't lie. even at 900p :-)
"if it gives sony the edge, why are we not seeing it in the games at all??" Have you seen the Xbox One vs PS4 comparisons of multiplatform games? Battlefield 4 & MGS: Ground Zeroes are some examples of how the PS4 version looks and performs better. "1080p with sacrifices, isn't an advantage. it's a push to trick the minds of people into believing that it's more powerful than what it really is." Post an example of the sacrifices being made to get to 1080p or any higher resolution than Xbox One version of games. I doubt you know what you're talking about... "the x1 can do 1080p if it dumbed down the quality or the frame rate to do so (like the ps4)." Sure, we already seen that with Forza 5. lol What other Xbox One exclusive is there that runs in native 1080p... Hmmm... "but microsoft leaves that decision up to the developers to decide which is most important." That makes no sense if you compare multiplatform games. I'm sure you made that one up to suit your agenda. "ryse son of rome still is the best graphical game on the market to date!" A game with so many limitations... Runs at 900p & dips lower than 30fps. And here you are bashing Sony/PS4 developers for making "sacrifices" in their games. How hypocritical can you get. lol "now the next thing you'll say is that what i just said was subjective, but so would anything that you would have to say to deflect that, but the visuals don't lie. even at 900p" So if I say something like The Order 1886 as being the best looking game (gameplay was shown so it's a game) and you say that it's subjective... Does that mean what you said about Ryse is subjective by your logic? lol It's not just about RAM, but the PS4's GPU is also 50% better in certain areas. That's how PS4 version of multiplatform games look & perform better. At this point of time, with all the proof & comparisons...why are you still not accepting the facts? Serious question...
It doesn't make you right just because you spout subjective arguments. If you don't think double the amount of pixels displayed is anything you're sadly uninformed. You have to imagine a roof, a roof where assets vs performance meet, all hardware will hit this. Problem with your flawed way of looking at it is that you ignore the fact that Xbox One have ALREADY hit their roof where they have to do sacrifices. This means that the gap visually will be more striking in the future, not less. PS4 still can make sacrifices Xbox One Can't!
totally agree. But nothing will stop xbox one from being a must have console if the exclusives are awesome. the ps3 had inferior multiplats last gen and ended up doing well due to GOTY exclusives
So the bottleneck is real!, but hmmm I wonder in the future they quote on quote "Expects Unique Tech For It". Crytek be right because I want to know was this means!
"Expects Unique Tech For It"" Yeah I wonder what that means?
When they speak of unique tech they are talking about tiled resources. 6GB of data shrunk in 16MB into the ESRAM. Not to mention whatever DX12 and other middle software that going to brung to the table.
It means they trying to talk up a bottleneck, that won't go away........lol
So Crytek’s US Engine Business Development Manager Sean says “I can’t speak to whether this will be patched or improved in the future, but I wouldn’t expect it as a developer,” He doesn't expect it, but he can't say anything it isn't a clear confirmation but does suggest esram is a bottleneck which requires new techniques such as tiled shading used in ryse. However to be clear it still is an open door as not expecting things to happen and not to be allowed to speak about it doesn't confirm improvements won't happen but simply might not be expected.
I tried find graphical differences between PC and ps4 for BF4 and couldn't see a single difference so I personally think the jump between last gen and this gen will widen a lot within the next year!
When it comes to comparing graphics to PCs its a little tricky because the results will differ from config to config. Its kind of cool that we live in a time where you can get the graphics you are willing to pay for, but in general, the consoles will be better than your average non gaming PC.
You're saying you couldn't tell the difference in 900p vs 1080p?
lol I cant even tell the difference between those 2 , played bf4 on ps4 and I was like whaaa
i remember when the ps2 was king and had the weakest performance while the xbox could do texture mapping,higher res and could display games at 720p but nobody gave a crap i guess its not the power that makes the system but its exclusive games and so far x1 has shown a better future compared to ps4 indies and free to play crapfest.
I'm glad you like your xbox1 exclusives. I love my ps4 exclusives. Isn't great how we can all get what we want =].
Dude just because you think the X1 has better games doesn't mean it's factual, no matter how much you want it to be.
It mean, it's factual to him\she, that's all that really matters. I have them all (PC, WiiU, PS4, X1), my favorites are fun games not console wars.
@desertpunk86 LOLOLOLOL!!!! (catches breath, doubled over with laughter) LOLOLOLOLOL!!! Bizarro world is officially confirmed!! There are actually people living in it, and there the xbone is the more powerful console for less money with the best first party devs on the planet with a subscription service that offers true value for dollars spent!! Bizarro world xbone lives!! All praise dx12 and cloouuuddzzzz!!!! Holy smokes some gamers are stupid.
Sony has never lost... Better future in Vegas would easily be the Playstation brand ( at worst they tied with 360 at best they were the run away winner with ps1 and ps2). That crapfest seems to be enticing more people than whatever is on xbox one. With a higher userbase (3+ million more than xbox one so far) it is only obvious that devs will start to lean on PS4 to make risky exclusives for a higher install base. Just remember Insomniac games is an independent developer.
Oh, so that must be why the PS4 is 3 million units ahead of the Xbox One. Because it has worse games. lol okay This just makes the PS4 the first console to lead the generation while also being the most powerful. :)
It's ahead due to a number of factors, mainly price, perception and performance If games were the decider then why are PS4 and X1 are almost equal, proportionate to overall hardware sales, PS4s 16mil to X1s 12mil.
@Irish And games which is why they sell better on the PS4. :)
^^ The trolls are out to play I see You guys seem to be quite selective over what bit of news you accept and disregard. What a magnificent way of having your cake and eating it. Either way, lets see what this unique tech is.
Crazy isn't it? Those "but but..." quotes above are apparently funny to some people. I've resigned myself to just clicking agree and moving on.
@septic Why bother? volkama is right just ignore these guys.im sure MS is working on something to make it easier for devs to work with the esram and im almost sure crytek may know something about it. Offtopic: Ive been watching the sunset overdrive vid over and over again. That thing looks freaking amazing..cant wait to see Qb and maybe ryse 2 at e3.
"easier for devs to work with the esram" Of course they are. If plenty of developers complained about the ESRAM why wouldn't Microsoft try and fix it? However whatever fix they do won't be as good as having a unified memory system with GDDR5.
Its the best tech you can think of, you tell people it will triple their hardware's computing power, they don't have to buy anything extra, and all you have to do is show some demos demonstrating this awesome tech and the best part is when they ask you where it is you tell them its in the air, its all around you !
The writer worded it as a bottleneck, not the developer. ESRAM if anything is a way to get around the bottlenecks in the system. It is a GPU Cache for doing mostly post processing effects. As he said in that article ESRAM is a tech that people will build very cool solutions around. Also definitely agree with him about parallel processing being the main objective with next gen performance. Once developers get their engines optimized for parallel computing we will see games that are doing amazing things. We are just at the starting point of this, which is what makes it so exciting.
I'm honestly surprised GamingBolt didn't take this quote to run with: "the PS4 and Xbox-One don’t offer an enormous jump over the previous generation (in terms of raw processing power)" A headline based around that would have got a bazillion clicks from both sides.
Well here we have Crytek who made Ryse and they are saying it's a bottleneck.
No, they did not. The writer did, not the developer. The developer didn't say that at all. He said we would see developers do interesting things with it.
Oh no way so the ESRAM is a problem ! Goes to prove the xbox one is hard to code for and with their parody the gaming community wont enjoy faster development times thanks to easy ram.
Glad to see honesty in the fact that it is a bottleneck. Kudos to Crytek for stating the truth and speaking on how to address it, rather than ignore or deny it like MS and other developers.
Did you read the article? No you didn't. Why do ppl do that? Just makes you look like a fool
Sure ESRAM is a bottleneck if not used for how it was intended which is not as a memory pool for all the render targets, but as an additional rendering buffer concurrently with the DDR3. Why not ask the developer what techniques are being used? If Hardware Tiling has been done? The questions seem to be more shallow attempts at digging a headline than being truly informative.By the way where in the article does the dev say ESRAM is a bottleneck?
+1 The Fanboys\Fangirls on both sides just like to argue, let them have their brokewars.
ESRAM is a bottleneck deal with it! Read again and read it right this time and hopefully you'll understand :)
It's amazing that someone from Crytek has actually admited that Esram in the Bone was a bottleneck.
Where is the direct quote because there isn't one in the article?
Wait wait wait so Crytek is officially accepting the esram is in fact what many developers has said even before the release of the x1, a bottleneck. I hope those on denial finally can accept it.
How about you accept the fact that you don't read before you post, Crytek didn't say anything about it being a bottleneck.
Oh the denial.
Tiled resources comes with dx12 :) . they been working on it for some time now .
Lots of insecure fantards here I see. Oh the lure of a seemingly negative xbox article. Like honey to a fan-bee ! Losers.
So then the real question...if Crytek was able to make a launch game that is still considered the best looking next gen game (or at least one of the best looking) despite an eSRAM bottleneck (even though he didn't technically say this, but he did say that devs are experts at working around limitations on all consoles)...what happens when they finally turn eSRAM into an advantage with tiled resources and such? I mean, at this point if eSRAM is a hindrance and devs are looking at creative ways to make it better, yet games right now are for the most part on par with one another....what happens if it no longer becomes a hindrance and maybe even an advantage?
Sorry the general consensus is that Infamous SS is the best looking current gen game, it's not next gen anymore as all the consoles are out and have been for nearly 7 months.
I think both systems have their own perks and negatives, own a PS4, PS3, 360 and still thinking about getting the Xbox One for the exclusives, and I think both systems will be enjoyed equally for those exclusives, even when I bought my 360 my PS3 was still my main console of choice, unless a game was exclusive to 360 I'd play all others on the PS3 just because that's where my friends were, trophies, etc. So I guess it really comes down to whether or not you care about the power of each system and can enjoy them equally without bias.
I have to point out to people who seems to think that the success of PS4 is merely a function of the power gap, or the MS blunders with the gamers before release, PS4 is successful, mainly because of the stellar support Sony gives its console in each and every generation. If i wanted one console it would be unwise to go with anything but a Playstation because they deliver the highest quality games for the entire generation! And beyond each generation in fact. Personally i always end up with all platforms, but the playstation is always the default console for me, simply as a matter of value...
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