Nintendo has been hard at work on creating certain titles that can only be realized with the Wii U GamePad.
I'm ready to be wowed
You might be but is your body?
Nintendo to MS/Sony this E3: https://i.chzbgr.com/maxW50...
@Tekolie That image doesn't make sense because Nintendo won't have a showing at this years E3 ;)
@LOL_WUT Your statement is incorrect. They won't have a stage presence. They are still on the show floor.
@LOL_WUT You and all the people who disagreed need to learn what a joke is.
The man speaks. I thought Nintendo was gonna Sony and MS all the talkin therefor a minute. I'm glad Nintendo's getting the hype train out of the station.
Me too!! I'm soooo hyped now for E3, please Nin don't disappoint me -(
im not excited because i know they will just be gimmicky games. most likely something along the lines of nintendoland... nintendo really need to understand that its not what gamers want... the wii was unique and truly a needed breath of fresh air. we needed those new ways to play.. but now gamers miss good old f zero, starfox, wave race etc.
Good luck, Nintendo. This is going to be a critical year for you.
This should be good. Can't wait for E3 this year!
All about the games from the big 3, should be fun.
5 bucks says zelda U will be one of them
5 bucks Zelda is one of them wnd they show at least 1 Mario title utilising NFC figurines. I'll go out on a limb and say Mario Party 9.
They already confirmed Zelda U for show at E3 this year. Anyone who bets against you is cray.
yeah its obvious that it will be at E3 but i am thinking that it will require use of the gamepad maybe for like certain puzzles or a gameplau mechanic
Yep. If you followed the news regarding ZeldaU the gamepad, as said by series director Eiji Aonuma, it will be have a "GPS system like Wind Waker" and he also mentioned using the gamepad to completely remove the HUD from the TV screen.
PlaySation 4 + PSVita = 600 dollars. Not even counting PS+ and the game... so I'm sorry, but the Wii U Gamepad it's more accessible, even if the console is not as powerful as its competition.
There's also the fact that some games have to replace a couple of shoulder triggers with back-touch-screen buttons on the Vita, which is highly uncomfortable, whereas the Wii U gamepad keeps all the buttons a gamer needs without sacrificing any of them for the touch potential.
@wonderfulmonkeyman Not really getting too much into this as bringing up the Vita here was unnecessary but I am just commenting on you saying the shoulder button setup on the Vita is uncomfortable. That makes no sense. If using the front screen or the back touch bad is uncomfortable for you, you have some pretty weird hands because they naturally rest in both, your thumbs are already so close to the edge of the screen where they are mapped and you basically already have your fingers on the back touch pad with how you have to hold the Vita. So I can't understand for the life of me how it is uncomfortable, I use remote play daily, maybe not as comfortable as a controller with shoulder buttons obviously but other than that it is pretty comfortable and actually is no where near as bad as I thought it would be before the PS4 was released.
@slivery - playing Infamous on remote play is so much more awkward and uncomfortable than with the DS4. For example, try shooting one of your neon missles that requires holding down the R1 button. Pressing the front touch screen means you have to let go of the right analog stick, thus aiming because damn near impossible. At least with the Wii U gamepad, the control setup is EXACTLY the same whether you are playing on the TV or on the gamepad screen.
Just saying money want even bright hip until you. What was stated was that it was only possible with the wiiu gamepad which is by far a stretch of a statement considering that many people agree the psvita it's not only powerful but comfortable. I'd say even paired with the PlayStation four or makes it more powerful. accessibility isn't a point for argument.
What was the point of that?
I expect the point is that Iwata's statement isn't true. There are no games that can only be realized with the Wii U gamepad. The Vita is a much more powerful and capable device so it can do anything the gamepad can do and more. But of course it costs quite a lot more.
Okay let's follow the misinformation your comments have provided: "The Vita is a much more powerful..." No. PS VITA's RAM: 512MB. Wii U's RAM: 2GB PS VITA'S GPU: 128mb Wii U's GPU: 512+mb(Unconfirmed but it's power exceeds all 512mb GPU's on market) "That makes no sense. If using the front screen or the back touch bad is uncomfortable for you, you have some pretty weird hands because they naturally rest in both..." And you have to put your hands in an unnatural position as to not accidentally touch the pad and screw up gameplay. I know. I got a Vita and I hate every time having to use that. It's not the most responsive control input either. It's very finicky and I'd much rather just have four buttons on the back of the Vita.
You're really trying to compare the vita vs the Wii U? That's just silly, you could compare the vita vs the gamepad or the vita+ps3/ps4 vs the Wii U + gamepad, but it makes litle sense to compare a handheld vs a full gaming console.
@kneon There's a comment just above this one where you just said Vita was "much more powerful" than Wii U. Why are you getting on someone's case for making a similar comparison?
I was talking about the Wii U gamepad vs the Vita, not comparing the vita to the Wii U, that would just be stupid.
Wii U GamePad is a brick
A brick that smashes through skepticism at the drop of a hat and leaves haters salty.
I held one at my gaming store and it surprisingly felt comfortable
it is. Lets showem nintendo.
I've played with one for awhile and it's fairly well made. The shoulder buttons could hang off the edge more and there is a little too much extra plastic imo, but it does feel comfortable. I'd love it if they gave it a slight re-design, a little less clunky around the edges.
same with me, at first it looked very uncomfortable and big, but when I started holding in my hand, I really loved it :)
You're getting it confused with your head.
So is the Vita but at least my gamepad has been used this month.
Damn... that's cold! Lol
You must not have PlayStation plus.
Personally I love the thing. It's great when I still want to play something or browse the net while the gf wants to watch something retarded on TV. But, to each their own.
Thank you! I've been in this mindset the whole time.
I can't wait to see this. I have been giving a lot of ideas on how the gampad could be utilized with Nintendo's games and I have yet to see any of those ideas come to light. I am really hoping that Nintendo goes above and beyond my expectations on how the gamepad is used for their games.
Please have at least one title with a legitimate multiplayer. ONLINE multiplayer that is... I have no more nearby friends to play local anymore. We've all started college in separate states and areas...
What type of mechanic could only be done with the Wii U gamepad?
Overlapping viewpoints and different mechanics depending on what area of the TV the view on the pad is interacting with, for starters. The Wonderful 101 has a couple of instances where it shows an outside view of a building on the TV while the pad shows the inside, to help solve puzzles. There's also the fact that the edges of the touch pad can be set up to allow hot buttons for additional inputs that you simply wouldn't have enough buttons to map otherwise on a normal controller. ME3 on Wii U used that to good effect, though I still wish they'd brought the collection and all the DLC instead of just ME3....
All of those can be done on a phone/tablet/Vita and any of the touch things can be done on the DualShock 4 touch pad. That's the problem I have here.
"All of those can be done on a phone/tablet/Vita and any of the touch things can be done on the DualShock 4 touch pad. That's the problem I have here." ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
@ wearelegion Genuine question here, what kind of latency do you get when you output the likes of smartglass? On WiiU they output at exactly the same time meaning you can use it for more immediate gameplay mechanics.
That is the problem... none of the wiiu games with game pad functions have been replicated with those features. If they have then lag killed any hype for them.
That's why they invest time and money, to figure out that.
That is a good question, I can't really think of any. Some games like Fruit Ninja are more fun with touch but even that game works on almost all inputs.
Yeah, but unlike the game pad, the Vita sacrifices shoulder buttons for back touch screen equivalents, which isn't nearly as convenient, and the touch pad on the PS4 offers no real visual input due to being just a track pad. You can't see the buttons you're about to touch and learn by sight how far you need to stretch to reach each one, so that you can learn how to do it without looking much more naturally. Not as easily as the game pad, at any rate. There's also the fact that the Vita itself has latency issues sometimes and the screen isn't nearly as large, which severely limits just how many options the track pad can handle, in comparison. The game pad combines and improves the features of both the Vita and the PS4 pad by giving you the touch options on a fully interactive screen without sacrificing any of the button inputs that gamers desire. The only real gripe I've seen so far about the game pad[ other than the battery, which is totally fixable by getting the longer life battery] is the size of the controller itself. If they slimmed it down without sacrificing screen size, and maybe made the grips on the sides of the controller resemble a Gamecube controller, it would be pretty damned near perfect.
"You can't see the buttons you're about to touch and learn by sight how far you need to stretch to reach each one" Stretch is the right word.
You're missing the point. By saying only games that can be *realized* with the Gamepad, they're saying games and game functionality that take advantage of it's implementation will be shown, which is important, because to this point, it's taken a back seat. They're not saying the Gamepad can do unheard of feats that has never been seen before on any other technology.
The only 1st party game that shows off the gamepad is Pikmin 3, even then it barely scratches the surface.
Must be Flappy Bird.
I hope they do because the PS4 and Vita combined its just like the Wii U.
Not really. You're lacking a couple of shoulder buttons with the Vita, and latency can sometimes be an issue. The screen is also much smaller, which means more squinting. The only real advantage is portability, but the latency remains a concern even then, as does the lack of those shoulder buttons.
Price, what about that?
Wii U gamepad has a response time even lower than a lot of TVs
Yeah, haha. With some games I decide to play on the GamePad instead of the TV, just for that. It's actually rather noticeable, especially in music (sometimes I turn the GamePad sound off because it annoys me with the slight difference in timing lol).
I believe the technical number was 1/60 of a second of Gamepad latency. Not bad, not bad at all. That's a lot better than my friend's Vita whenever he visits me and uses remote play. It works, but latency can be kind of bleh for him.
You never touched a Wii u have you ?
No it isn't. Aside from the cost difference and the Wii U having a screen controller right out of the box, there's the technological differences. The Wii U has zero lag and as such can instant realtime interaction. Also as such, the Wii U gamepad runs at 60fps, the Vita is compressed and only 30fps max. You need to try playing something on Wii U.
>The Wii U has zero lag and as such can instant realtime interaction. Thats wrong, but it's still pretty darn good response time
Also, no NFC or sensor bar.
The more they justify the pad the better. :)
you know, i was super critical about Nintendo's Wii in the last gen but so far i'm really liking the Wii U... BUT, it needs more games. BUT BUT, so does PS4 and Xbone... desperately.
Most new systems do, nothing new there and it won't change as long as the cost of production keeps increasing because they need larger studios for bigger games.