Star Wars Week: Knights of the Old Republic

'The year 2003 was a pretty dark time for Star Wars fans; what should have been a period of unmitigated excitement for the conclusion of Anakin Skywalker’s fall to the dark side was instead enveloped by a genuine fear that George Lucas had truly forgotten what it was that made his own space opera so special. After two poorly received installments in the prequel trilogy, what had been glorious expectation and intense anticipation for the future of all things Jedi and Sith had turned into trepidation, it would seem as though the magic of the original trilogy was lost forever.

At least, that was the case on the silver screen, and so it became the responsibility of the expanded universe of fiction provided by the realms of novels, comic books and video games to recapture the heart and soul of the classics. Carrying this torch with more exuberance and confidence than perhaps any other was BioWare, the acclaimed developer of Baldur’s Gate and Neverwinter Nights, who flexed their story telling muscles in order to deliver fans of the Force with arguably the greatest piece of Star Wars fiction since The Empire Strikes Back. Yes, Knights of the Old Republic really was that good.'

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