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An Audience With: Ken Lobb

EDGE - When Ken Lobb defected to Microsoft in 2002 after nine years of service as Nintendo’s development manager, his name was already shrouded in an aura of industry reverence. Often an unseen influence, he was perhaps best known as the designer behind Killer Instinct (and the voice of Chief Thunder); the Nintendo-side support for GoldenEye 007, lending his name to its infamously terrible firearm; and the executive producer of Command & Conquer. Since becoming the creative director of Microsoft Game Studios, he’s maintained that mystique, remaining unknown to many players but popping up in the credits of such games as Crackdown, Gears Of War, Fable and Project Gotham Racing. Killer Instinct’s recent rebirth has returned him to the public eye, but here we ask the industry veteran to talk about the thoughts and processes that inform the Xbox One lineup, the console’s technical teething troubles, and new Microsoft studio Black Tusk.

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