[Luke Siuty, Indie Game Magazine] It’s no secret to anyone who knows me that I’m a fighting game enthusiast. I get into the complex mechanics, the show-offy moves, the mind games, and high execution curves. When I saw Puny Human’s Blade Symphony, a tactical sword-play 3D fighter, I knew I was in for something good. Created in the Source engine, the game was originally a Half-Life 2 mod, and in 2011, the company ran a successful Kickstarter. It is hard to believe, but yes — this beautiful-looking title is an indie production. Totaling five years in development, I’ve looked at the Early Access version of the game, so keep in mind that many features of the game can change or improve.