Oculus and Morpheus Creators to Appear on Same NeuroGaming Panel

VRFocus - The creators of the Oculus Rift and Project Morpheus virtual reality (VR) headsets are both set to appear on an industry panel discussing VR technology later today. Oculus VR's Palmer Luckey and Sony Computer Entertainment's (SCE) Dr. Richard Marks will be speaking on the 'Immersive Experience - Virtual Reality NeuroGaming' at the NeuroGaming Conference in San Francisco, California.

The story is too old to be commented.
S2Killinit1537d ago

So they ae going to be working together to some extent.

frostypants1537d ago

Being on a panel together doesn't mean working together.

Apex131537d ago (Edited 1537d ago )

It will be interesting but if 3d made people sick and TV up close is bad for your eyes then what safety and sales issues will such a device bring?

Personally, it's a fun novelty buy not sure if a vr is a game changer in this day and age.

S2Killinit1537d ago

Actually i was watching one of those scientific shows that mythbust common beliefs, and to my surprise they claimed that sitting close is not the cause of eye problems, its only correlated with it. It does however, along with the amount if time spent lead to eye strain.
Regarding 3D, wait till you experience VR, its nothing like 3D.

AgentSmithPS41537d ago

Ginger has been proven to help with motion sickness so that might help as you're adapting to VR, like getting your 'sea legs.'

One of the VR's I read about said that it "fools the eyes" into relaxing and thinking things are really far away so your eyes aren't strained. With a monitor my eyes can get bloodshot depending on the distance and how long I play, combined with not blinking as much (which is common).

I went to an eye doctor that used mirrors for eye tests in small rooms so I assume it would help to have a mirror in a corner of your room that you can look at for 30(?)secs every X # of minutes to give your eyes a break so they can relax looking into the 'distance.' I just hope they fix it so you don't have to turn your neck too far and hard too often, that might cause problems.

S2Killinit1537d ago

Cool info.
I cracked up about the moving your neck fast part. I think that would be an issue when playing survival horror games for me /:

BABY-JEDI1537d ago

Well if you want your gaming experience to be more immersive, then this is the way forward. My main concern is the price point of this tech. If they don't get it right, then the market will be virtual.

XiSasukeUchiha1537d ago

Pretty cool interaction coming up!

Show all comments (10)