GamingLives' Editor-in-Chief looks back on the various Kickstarter projects they supported and how most are severely behind schedule, while others released with barely any marketing support, and one which relied on the lowest bidder to produce the final release.

"As far as our own ‘investments’ are concerned, one project was presented as a platform where the supporters would vote for which IP should be developed and ended up being skewed by the developers. All correspondence towards the end of the campaign window (and all subsequent communications up until the chosen IP was announced) was being pushed in a certain direction, making it inevitable which one would be selected. What ultimately happened was that the game was released this month, slated beyond belief for being so badly made that it appeared as though the studio ‘pulled a NASA’ and gave it to whomever could bring it to fruition for the lowest possible budget."

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