From the looks of it, Mario Kart 8 is shaping up to be an incredibly gorgeous game. Eurogamer has a new video out that showcases the remade Mario Kart tracks compared to their original versions, and the results are absolutely stunning.
Nintendo's IP's tend to lean to a more cartoony art style sure, but that shouldn't take anything away from what MK8 is achieving. The lighting, effects, on screen action and minute details to every track are beautiful to look at and show that Nintendo really puts a lot of effort into their titles. 1080p native or 720p upscaled to 1080p shouldn't have to be debated as this game is already a beauty to look at. Is it Drive club or Forza? No, of course not, those games are simulation games aiming at realism. This is a game designed to just be fun.
Exactly. Art style is timeless. If anything MK8 is FOR the 1080p debate. If Wii U can achieve these miracles why can't Xbo? When you don't have art style, you compensate with graphics. Sadly, the console this piece is attempting to protect has neither.
This doesn't mean anything. WiiU is still an overpowered PS3 in overall performance.
Funny you should say that since MK8 leaves PS4 as the only console without a AAA exclusive game that runs 1080p/60fps. Xbox One CAN and has done it with Forza 5. DriveClub cannot.
Here we go again with people trying to compare the Wii U to consoles that are clearly just more powerful. Why do people always do this with Nintendo systems, you know it is weaker but boy do you guys try so hard to make it seem like somehow it will end up more powerful than the PS4 and Xbox One? Okay.. @Bundi You look like a complete moron right now. I can't wait to see what you have to say to this, you had to bring up the Xbox One also... http://www.ign.com/wikis/xb... Yea PS4 has no games that run 1080p, 60fps. If you are that misinformed about things, please stfu and save yourself the embarrassment. People are so close minded and stupid about gaming, it is sad, you people miss out on so much just for the sake of being idiots over nothing. If you can't find anything on Xbox One or PS4 that interests you, you are the one with no imagination and are just a very close minded individual who can't enjoy new experiences just because it happens to be a on a console you may not prefer more than another. I don't particularly like Microsoft period but there are definitely some games I can enjoy that are exclusive to them. Ridiculous to say otherwise, that every single game on the system is shit.
I'll just leave this here: http://www.youtube.com/watc...
Did you even read the article? lol. You are all ridiculous, in every sense of the word. Now prattle on with these nonsensical ramblings.
realistic graphics will never take the cake when compared to ORIGINALITY like cartoony graphcs . . lol realistic is copy and paste im done, because no imagination = no use of the brain .
Not necessarily Bioshock is a realistic looking game with a ton of art style. So is the metroid prime games.
@Concertoine Bioshock has a distinct style that is not anywhere near realism. Just look at Elizabeth and tell me that's realistic. The whole Bioshock series looks like a Norman Rockwell painting...
Elizabeth is a Disney princess, as many have pointed out before. BioShock may go for a more realistic art syle, but that is NOT the same thing as having a realistic art style.
Well said. "Some" people downplay the obviously gorgeous graphics of MK8 due to the art style. Yet I see a game that has a very robust engine - it's clearly throwing around a lot of polygons and effects, at a high framerate and resolution. Sure, the art style helps but I'd be surprised if the same engine couldn't be reworked to produce very good looking "realistic" driving games if Nintendo went in that direction.
X, Zelda. These will look good and have some realism. Can't wait to see!
Still, it's nice to know that Nintendo is able to pull native 1080p 60fps off in their first run with HD. Especially since their competition had HD last generation and couldn't pull it off. I can only imagine the kind of visuals we'll see in the future.
I will say though, A game like Twilight Princess was helf back by the lack of an HD resolution because it looked grainy with all those details plugged into a 480p res. If you realize how big the difference is between 1080p and 720p then you'd understand why people are often disappointed to hear it when a game runs lower than full-hd in this day and age.
Most games last gen barely touched 720p aside from the odd games. Call of Duty for example was running at something like 540p in order to keep the framerate high. BF3 was 720p in some regards, but the framerate fluctuated between 20-30fps. The difference all depends on how close you sit to your TV. It's a placebo effect to say that you can tell the difference. But at more than 11 feet away from a 55" TV, the pixels become so small that your eye cannot tell the difference between 720 and 1080. I guess if you are sitting very close to your TV you can notice, or if you are gaming on a PC absolutely. TLOU looked gorgeous and that game was only 720p. GTA V looked really good, same thing. Twilight games from the PS3 and 360 looked very nice, and Wii U games will look nicer than those. So what's the problem?
"As has been said before, if max resolution is your primary concern, PC gaming is far and away the path for you. Now, it appears the Wii U might not be such a bad choice either. But still, don’t overvalue something before you truly understand it. Great games come in many shapes, sizes, and resolutions, after all." I really liked reading this. A lot of what some would call fanboy comments really seem tongue in cheek and poke a lot of fun at the resolution debates. In the end, PC dominates everything with resolutions. That being said, PS4 and Wii U won't be bad alternatives. And even Xbox One gamers are still getting good games even if the resolutions are a little lower. I can respect resolutions being a deciding factor into what version you get, but it's not a good reason to slam anyone for choosing something different. @Neonridr Let me tell ya, it's always really cool when games are native 1080p and you can play them crystal clearly. Thing is sometimes you have to sacrifice that to make the game look and perform better. I wish more people would understand that.
like I always say, Assassin's Creed 4 is still Assassin's Creed 4, even if it is only 900p. It's not like the games content are different (excluding exclusive platform content), they are still the same games. Not all PC gamers can game at 1080p, but you don't see them bickering with each other.
>you don't see them bickering with each other Oh yes you do, ATI (AMD) vs nVidia wars have been fought for years
@Qrphe - fair enough, but on these boards they are unified, lol.
I don't think you can tell the differance between 1080p native vs 1080p upscaled if you are grouping the PS4 and WiiU together and looking down on the Xbox One hardware. There is absolutely no game that can be made on the WiiU that couldn't be done on the Xbox One and PS4 at the same or higher resolution. 1080p is just a number that fanboys use to fuel their battle cries. The PS3 has 1080p games. It isn't the resolution that make the differance, it's the quality of the textures and effects that make the real visual differances that our eyes can see.
The dislikes really prove we're in the Nintendo Stronghold of N4G when what you stated is a friggin fact.
This is all that needs to be said and all that anyone needs to understand. "Great games come in many shapes, sizes, and resolutions, after all." Higher res or higher frames do not make a game better or in some cases it doesn't even mean it will look better. A good game is just that, a good game. It could be 16bit and 2D for all that it matters.
Yeah, people really need to stop concluding that the Wii U can go toe-toe with the X1 and PS4 graphically just because the majority of it's games are in 1080p and/or 60FPS. It can play with the big boys, but when a game like Project Cars comes around, it'll probably run in 720p 30fps while the PS4 and X1 versions run in (or at least target) 1080p 60fps (with graphical downgrades obv. though). People should be perfectly content with the fact that the Wii U is very capable console.
absolutely, but that doesn't mean that the Wii U version won't be fun to play. And it should still look pretty sharp.
I think the technical leap between the Wii to the Wii U is enormous. I believe the Sony fangirls and negative Nintendo media outlets are trying to take that away from the Wii U and Wii U owners. I've read a lot of of comments and articles on this site that say that the Nintendo Wii U entertainment system is underpowered and not really "next gen". On May 30 Nintendo is going to prove all the haters wrong. 2014 is going to be all Nintendo. This generation is going to be all Nintendo AGAIN! The least powerful and least expensive home video game console allways wins. Last generation Nintendo kicked everybodys ass with old technology and a interface that's as easy as picking up a tv remote. That's the Revolution. That's Gumpei Yokoi's Lateral thinking with withered tecnology! Utilizing an existing technology with innovation to create radical new gameplay ideas!
Only if everyone was as logical as you all. What a nice community it would be.
Yeah I can see that happening with Project Cars. Or they could go with lower resolution textures and less effects to run it at 60fps at least. Games like that are often able to be scaled, especially if the developer is crafty.
Agreed, Nintendo has always been more about the gameplay and fun element, where as the other consoles are more about the graphics and cinema style cut scenes. The fact that the games on Wii U look great aswell is just the icing on the cake. it's all about preference, personally I have my Wii U as my main console and my ps4 as a nice secondary, I rarely game on my PC but when I do, it's a strategy game, I still play age of empires and dungeon keeper, lol so graphics have never mattered to me.
N64 and GC were about graphics and power.
Otaku - N64 yes, but cartridges really limited them in terms of how big game worlds could be, etc. Gamecube was definitely more powerful than the PS2, but the Xbox was still the most powerful in that gen.
I think the bigger story is showcasing some of what the Wii U is graphically capable of. 1080/60 fps aside, the game looks abosolutely fantastic, will this finally quiet the critics that they system isn't as powerful as the 360/PS3 or can't/won't come close (but it is not equal) to games in the Xb1/PS4... probably not. Bottom line is the game looks fantastic and looks like a blast to play.
For me the fun is the whole draw of playing video games! 'Cause if it ain't fun it ain't fun!
It's a good feat for Nintendo considering what they have to work with but in no way does it stack up to Microsofts or Sonys latest offerings. I expect this game to get very positive review scores and a high attach rate, day one for me. ;)
Mario kart 8 may not be the best looking game compared to Ps4 or X1's best looking but in the fun category it can hold it's own. So in the end of the day why do you play games? Just for looks... For fun... Or both?
Latest offerings meaning realism? Yes. Many more PS4 and Xb1 games look better graphically if you're aiming at realism. Infamous Second Son is incredibly impressive and is getting tons of recognition right now. In 5 years, however, no one is going to mention it when speaking of state of the art graphics. Original graphics hold up a lot better over time. Wind Waker wasn't graphically impressive in the way of realism but it looked gorgeous because of its unique artstyle. It's one of the things it's most remembered for. Same with Okami.
You're comparing two apples to an orange!
Of course when the games Microsoft and Sony are offering are........................... ............................... ............................... ............................... ............................... .............
It's 720p so don't be upset when Nintendo confirms it.
I won't. SM3DW and Pikmin 3 look awesome, and those were only 720p too. Besides, it makes me excited to see what Nintendo can really do once they've mastered the hardware and crank the intensity up to 11.
really guys you believe what this games is 1080p 60ps even in split screen.is ludicrous,i can take 720p 60fps in split screen credible.but this is game is obviusly not native full hd.
You're saying that stuff doesn't matter but in the same breath want N to max out to see what can be done. I don't get it...
@InTheLab, there's more to visuals that can be improved than resolution... Mario Kart hasn't been a jaw-dropper before (it's always looked good, but only Super, Double Dash and 7 can be called graphically great and even they are rarely brought up in discussions of best looking games on their respective systems) , so what will this mean for the coming first-party titles(?).
@InTheLab - I am saying I don't care if this is confirmed to be only 720p. Maxing out hardware takes time to master, I was saying I am excited to see what Nintendo will cook up down the road once they are able to squeeze out all the juice from the Wii U. Do you think the console is tapped out already?
I've been hyping Mario Kart before this 1080p debate even started. I'll be more than satisfied if they say it's only 720p upscaled. Because in the long run it's still gonna be a great game. :)
It wont bother me one bit that it is 720 instead of 1080 because most all the First Party and Second Party offerings are doing exactly this. The majority of Nintendo published games are developed with a performance standard that isn't really matched by most developers. Anything Nintendo has uprezed from 720 to 1080 looks so damn good you can barely tell. When Nintendo says a game is going to be 60 fps it is going to be pretty much LOCKED at 60 fps.. SM3DW and Donkey Kong are rock solid games that run as advertised and look amazing... If you look at Titanfall for example ... that Game isnt NEARLY as polished or run NEARLY as fluid as any Nintendo offering... Even tho the developers stated the target was 60 fps (Tearing in Titanfall is downright embarrassing). Before anyone jumps on me I clearly understand that Mario or Donkey Kong games are not as graphically impressive as a Titanfall .. But it is the principal of the situation.. Dont sell me a game for 60 bux and tell me it is 60 fps when it clearly ballparks the fps rather than locks it down.. Nintendo delivers on promises when a top tier game comes out... Not to mention they require very little patching post release. I leave this tidbit out there.. Every gameplay video on screen or offscreen we have seen of Mario Kart looks down right amazing and fluid.. Most these videos will be viewed on youtube with compression so the quality isnt as good as the real thing...It will look even better when you play it on your console at home than your initial reaction to gameplay videos... Which says a lot about the quality of a game..
The funny thing is that Donkey Kong Tropical Freeze actually have framerate drops... on the loading screens. XD I mean, it's amusing that the framerate drops only in those parts where you are actually waiting to play, not on the gameplay itself. :P Meanwhile, with a lot of other developers, usually it's unstable framerates all over the place, even in basic cutscenes in some cases.
Don't get why you're getting disagrees, I'm somewhat of a Nintendo lover and own almost all the "big" Wii U games. None of them are 1080p @ 60FPS except Rayman Legends and Wind Waker HD, and the latter has framedrops and is essentially a gamecube title. Based on MK8s visuals and screenshots I'd say 720p is the most likely and is perfectly acceptable. People being fooled by Wii Us upscaler is a good example of how unimportant resolution is at times. Smash Bros seem to hit the gold standard though.
Windwaker HD is 1080 @ 30 fps .. and I believe all the reviews tied the drops to the same drops in the Gamecube version. Nintendo wanted to have parity in the previous experience so they didnt improve the performance of the game. It is the same reason why all the virtual console games have the same performance hiccups as they occurred on the original systems even tho they are emulated on the Wii U. They wanted you to play the game you remembered. This is also the reason they choose to do 30 fps vs 60 because they would have had to spend more time changing all the animations in the game.
Really? I don't remember any framedrops on Wind Waker HD. :/ Admittedly, it's been some months since I played it...
Ok, I can believe it's 30, makes the framedrops more understandable since they're so noticeable. Not that they're in any way a game-breaker, only occurring during explosions and tree-cutting). The fact that it's smooth enough to be mistaken for 60FPS is quite impressive. I heard it was 60 prior to launch and haven't given a second thought (other than the drops which felt strangely aggressive). I'm feeling kinda silly now...
http://www.eurogamer.net/ar... Nope. Eurogamer confirmed native 1080p one-two players. 720p(Still 60fps) for 3-4 players.
I have been waiting for something like this, you know, the Eurogamer argument. 1) I don't see the confirmation, just a brief mention about resolution. 2) Destructoid and GameXplain have said the game runs at 720p, that being said, it's just obvious that the final resolution isn't confirmed. 1) Now, the game is most probably 720p because: official screenshots are 720p. Does it matter? No. Even worse, no one knows, and we won't know until first performances analysis appear. So, who cares if the difference is not noticeable?
In that link Eurogamer writes that, as Nintendo stated, with more than two players it drops to 30FPS. You're not making a good case here. Why would you make up lies like this?
Nintendo has been wizards and magicians of their hardware since the NES/Famicom days. Now they are using Blu-ray based media and still keep the GB's efficient. No wonder these games look so awesome and run with Nintendo quality. Nintendo is a genius company with genius developers.
That's why i always stick with Nintendo, they r the masters of their trade, even if something flops, u know they'll come around & more than fix it, it's always a safe bet
Wizards and Magicians is exactly right. MK8 is only a ~5GB download... How the HELL did they fit all of those delicious graphics into 5GB!!?
I honestly don't understand why there is such a huge argument over resolution now-a-days. Art style will always be more important than technical achievement in my book, and on top of that graphics aren't what determines how fun a game is.
This is the new thing for this generation of gamers. Some how the resolution determines if one should get excited about the game, or if it will be any good at all! I mean people have been reading trademarks all week getting super excited for games they know nothing about... This should tell you that all Microsoft and Sony has to do at this e3 is come on stage, announce a bunch of random new game titles and claim 1080p for all and the interenet's will shut down. Lol
The resolution argument is this generation's "blast processing": people use it as an arguing and selling point, but don't actually understand what it means for the game itself.
I have a problem with how Nintendos art directions are made up to be so easy and basic. The may not be as technically taxing as Shadow Fall, but they're beautifully realised and polished until perfection. The animations are always top-notch and so is the presentation. There are few games that get anywhere close in overall quality.
No one is denying that the Wii U is weaker performance-wise. But the Wii U is a great indication that graphics and frame rate can still be stunning on a less powerful console. I think the Wii U is visually as capable as it needs to be. Not for nothing, but exactly how detailed do graphics need to be? Console gamers will always have inferior graphics to PC and PC snobs can keep it. Honestly, graphics are at a point where you can clearly tell what's going on. It's not like everything is 8 bit and we can't tell what certain things are. We are beyond the point now where visuals have become superficial. Frame rate I can understand having concerns, but there's no need to go beyond 60. It's like people need to be immersed in realism. With VR coming in, I think it's important that we can still distinguish between gaming and reality. You do NOT want gamers believing they're in a second reality. There has to be a partial lack of verisimilitude. Can you imagine if Call of Duty reaches PC graphics with VR? Sounds like there will be a rise in psychological disturbance and that idiot lawyer Jack Thompson will finally be able to start talking again. Just because gamers are so ridiculously gung-ho about graphics and details, games are taking much longer to come out.
Definitely going to have to pick up this game, especially helps that Nintendo is giving away a free game with it by registering it on Club Nintendo, time to finally try out Pikman 3.
I can't wait. Its been a while since I was this hyped for a videogame & I can get WW for free when I buy it. I know this line is overused but take my money.
If they keep bringing stuff like this I'll become a firm believer in the Wii U.
MK8 looks great, runs smooth and is tons of fun. Why do people always compare stuff by resolution? This game is a unique experience and if you like mario kart you really should get this game (I probably won't get it right away even though I have a wii u, too many games too little time atm...). It should be the system seller the wii u was waiting for. Especially since there are tons of other great titles for it. If you care that much about resolution and FPS why are you even a console gamer? On PC you never even have to think about resolution because you are in power. You choose instead of being forced to live with whatever the devs give you. I always play 1080p/60fps with Antialiasing. Easy peasy.