VRFocus - Here’s a question: does virtual reality (VR) have to be based on, well, reality? Not necessarily in the context of its story, settings and characters, but in an artistic sense? This is a technology that is striving to make everything as real as possible. We want accurate head-tracking, crisp displays and low latency, all in an attempt to make us feel like we really are standing in the environment that we’re looking at. Does all of that simply disappear if we achieve anything other than the most realistic graphics?