Ever wondered how the third iteration of video game series always end of worse than the second part? Kyle Flanagan explains how the concept of broadening your audience can make your games worse.
Not a bad article
Imagine if they made Dark Souls for casuals? The franchise would never be the same after that.
Yeah and we casuals still wouldn't want to play it!
MGS is unfortunately going that route.
Everything about MGSV screams 'westernization'. Its not like the game is not popular enough. And did you forget Kojima's talk about westernizing MGO?
Personally, the game still feels like good ol' MGS, but with better controls, to me... I don't think they're trying to "broaden their audience" per say... I feel like it's more taking elements from Western games that can fundamentally improve their game... But, thats just me
That's what Capcom tried doing last gen and look at them now.
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