There is immense potential in Ubisoft's Framework development engine and the team behind it, and hopefully they take this game as a lesson on the path to greater, more focused design. First, the gameplay is everything. The turn-based, timeline stuff is highly entertaining and, more importantly, different. Second, beautiful art doesn't make a well-constructed world. It helps, sure, but Aurora's adventure was back-dropped by a collection of still life portraits, not a living, breathing world. As a video game, you're missing the point if the player doesn't feel a part of a bigger universe. Third, poetry is for the poets.