While I am still a bit late to the party, I wanted to jot down my thoughts on Killer Instinct and revisit what this thing was supposed to do for the launch of the XBox One. Author: Agasicles Stamas, GamersSphere.com
Like I honestly don't even know where to begin with this pile of crap. I guess I could start off with the fact that you continuously say that the article is not about the merits of the game and yet continue to slam on the game for being "mediocre" without even getting to what I assume is the main point of your article till the end of the 3rd paragraph. Or I guess I could begin with pointing out that simply admitting to being bad at a game genre is not a good excuse for calling something bad when you have absolutely NO ability to play it whatsoever. I mean, like none. I watched your clip and you're legitimately incapable of performing even the most basic of combos. So yes I could understand why you would see the game as bad because you're awful at it but that's more than just "take it with a grain of salt", it's more like take it with a mountain of salt. Heck I could even start off by wondering why you read between the lines with a games launch so much that you're actually constructing your own narrative "if Microsoft’s intention was to capture new customers for its flagship platform, there is no way that Killer Instinct was going to be a contributing element to that strategy, given the manner in which it is burdened". Cause perhaps... Idk just maybe, and you can call me crazy for this.... Maybe they wanted to make a new Killer Instinct... for the sake of making a new Killer Instinct? SHOCKING I KNOW, but in a day and age where we ask for sequels to classic franchises we love perhaps it's because they wanted a new one (which is entirely likely because Ken Lobb the creator of the original games is now a producer at Microsoft and saw an opportunity to bring back a franchise he created.) And yet for some reason you want to poise it as being brought back SOLELY to get people from the 360 onto the Xbone or even to get newcomers to the platform... trust me, if they wanted to do that... they wouldn't do it with a niche fighting game such as KI. But I think the main rotten core of this "article" is the inherent stupidity of your main point of the final paragraph. "To lay DriveClub and Killer Instinct side-by-side and challenge gamers to make a choice between the two consoles" This line right here urks me because it shows a similar wavelength of though as some of those CEOs we hear about who think F2P is a genre gamers play simply for F2P. You act as if the people who would choose Killer instinct are the same demographic of people who would play DriveClub... simply for the fact that they're both F2P. But what I will leave off with is if you're so bothered by the segmentation of the games content, why do you COMPLETELY ignore the fact that all games content can be bought in one lump? Why does that point seem to be mentioned nowhere in your article about a games pay model that it offers the ability to buy it at one price, comparable to similarly packaged fighting games?
dude...its a terrible game behind a terrible model.
You even played it? Have you played any MOBAs where this payment model works perfectly?
Have you played it?
It's an incredible game. EVO and Major League Gaming accepted it.
This aticle is sh*t...theres nothing wrong killer Instinct...i played it back in the day and I play it now, I like the new one better! Just my opinion though :)
I purchased my XB1 a day after Christmas specifically for Killer Instinct. I think its the 2nd best next gen game I've played so far (not counting graphics) right behind Plants Vs Zombies. Any who this article is flame bait fanboys usually approves to start arguments for their enjoyment. There will be 1-3 trolling fanboys watching every comment to disagree with no replies.
The graphics are good for KI
Looks like I was right with the 1-3 trollers disagreeing with most of the positive comments. I wish we could see who in the hell is disagreeing with us. I bet you its the same people, or one person with multiple accounts.
Dumb article. The business model is something that I wish Capcom would have adopted since they released like 10 different editions of the same SF4 and charging $40 bucks a piece for a few characters and some gameplay tweaks. At $20 for 8 characters and you get free updates like the recent one with the Arcade mode is a great and flexible business model. Rather than forcing it down our throat with rebuying the entire game for these additions, they gave you a choice to buy each individual fighter separately, buying the entire roster, or buying the full edition with all the added DLCs and such.
just thought the author could use this link... https://www.youtube.com/wat...
Just because you suck at a game, doesn't make it bad. Killer Instinct has obviously been a success considering Double Helix was bought, and Microsoft still decided to get another team to continue to make content. They could of simply said, the dev team was purchased so we have decided to cease any further production on Killer Instinct
Lol at the use of the term business model.
Bullshit. This is the BEST f2p model we have seen yet. Period. You get one character and the whole game. If you want the rest, you can put up $20 $40 extra and get all characters. They arent milking anything, and it has the quality of a AAA fighter. Hell, its the best fighter on next gen and one of the best fighters in a long time. I hope more downloadables do this in the future. This is a F2P i can get behind. Plus the game is FANTASTIC. Just as good, if not better then the originals. This article is a steaming pile of BS. Have you even played it, or are you on the bandwagon, both?
It's a F2P game that doesn't have a P2W model. Any money this guy would turn a blind eye to games like Planetside 2s F2P model. More Fighters need to adopt this model...It works in MOBAs and Fighters, you only realistically master 1-3 fighters in each game. I bet any money this guy either A...hasn't played it or B...Sucked at it and blamed his poor skill/lack of effort on the payment model.
I'd rather play the game in bits like KI and watch it evolve than have to wait an entire year for a final product. KI has been a big hit for MS and is an amazing game. Waiting till it is "done" benefits no one.
How did this POS article get approved?
Anything anti anything xbox will be approved about 90 percent of the time. It is the way of n4g. Are you new to the site?
no, i'm not new to the site i know the way n4g works. i was just pissed at this article
Such a terrible article your gonna hate on business model such ignorance. You get to play as a free character with full access to every part of the game even online, also the character rotates every other week so you get to play as all of them. Game is great easily the most balanced fighting game I have played in forever fight mechanics with the combo and combo breaker system are spectacular. Then you can also buy each individual character instead of having to buy the whole game and the full game is only 20 dollars. All that combined is the best business model I have ever seen for a fighting game. This guy has to be some kind of idiot to write this article.
I paid $20 and got an EVO caliber fighting game. How horrible.
I got the damn game free from MS as a GIFT. And I swear I've put 100 hours into it. It no joke may be my favorite fighter ever, over the original MKs, MK9 and SF2.
It's a nice game. I would like to try it
I think it's a great business model... Especially compared to how capcom continuously raped its fans with updates to SF4. Sure content was lacking on day one, but as the content rolls in over the course of the generation, users will have the option of buying what they want in fair ky priced groupings. I've for friends who played sf4 since it or at released and they had to spend pver $140 to get all I the characters, and at times, they were essentially repurchasing old characters to get the new ones
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