GamerBolt: "The real question is – will the emergence of consumer VR become a landmark event or will it just flail and fall by the wayside?"
It will happen, but only when a great headset is combined with great games.
With a great price.
To me this is a technology still in it's infancy, over time it will become more and more relevant not just in games but media as a whole, VR will continue to grow and be very different to what it is today, but as they say from acorns mighty oaks will grow.
Yeah, and let them experience it by getting demo units out to stores in the most populated areas (at first). Show them why they should want it and they'll spread the word.
I think it will be just as motion gaming did, came and went without a major splash. But just as your comment, it depends on a game and the device, or else it will flop.
Maybe someday but not in this generation. I really expect it to be more of a niche item for the PC market and with consoles just another accessory that will fade like 3D has or currently is doing. Even bluray for movies is falling flat as many production centers are closing runs and scaling back with people either going digital or on demand or staying with the massive dvd library. Even walmart has cut back there selection. So virtual reality will take off in the future when the tech works much better and we have televisions on our walls with very high resolutions. Just to many other things need to happen before this will take off. This will do about as well as google glass and samsung internet watches. It will not Improve gaming enough at this point to be worth bringing it to market and if you do you better be prepared for some decent losses if it does not pan out.
i'm not interested at all.
me neither my friend
It reminds me of 3D movies/TV. Keeps making a comeback, and it's "for real this time". But each time it proves to just be a fad
Will be the next big thing for me. Really think this level of immersion is the way forward for gaming.
I think it will be both. It will be the next big thing for a lot of people, but it does have it's inherent limits RE: possible market share, at least for the foreseeable future.
It's a big MEH for me. I found wearing 3D glasses to play games on my computer annoying enough. Now I have to wear a freaking monitor on my head. No thanks.
According to those who knocked motion control, mainly kinect, VR should be a novelty by default....hardcore gamers only want to sit as still as possible on their mom's couch in the basement and just move their fingers on a controller. ;-)
Nothing against kinect/motion-controls but the major problem in my view is that they didn't advertise it properly and show people how amazing it is (not that it is/isn't). It seems like they just said "You're going to get it whether you want it or not" instead of "look at the cool things you can do in these new games that support it." Maybe it was just my experience since I was busy gaming and not being very social, but I did watch TV and didn't see any good ads for it. All I remember was watching Jimmy Fallon slapping his balls on the screen, ;), using the kinect(?) to play some game where you could bounce one or more ball against a wall and you didn't want it to go past you.
more resolution, constant 60 frames per second, more complex engines, bigger worlds, more interactive enviroments, better IA, better textures and AA... that will depend on the hardware, CPU, GPU and RAM. All we need is a great hardware and a great controller (like the Xbox 360 controller) and that's it. That will be always the next big thing
Novelty. Too much work to use. It needs to be calibrated, to put a thing in your head. You will need to leave in a cave... because, honestly, I can't game for more than 10 minwithout being interrupted. Highly antisocial (with the other people in your house). Things like this.
You could argue playing online is highly antisocial since you try to avoid people in your house if you are playing a competitive game of counter strike and your trying to focus.
True, but not as much. At least you can share the screen and have some quick looks to the other person (even if you are barely paying attention to her)
@bjmartynhak You do know that unless you turn off your monitor/TV whatever is shown on the Oculus will also be shown on your monitor/TV screen.
Will depend on price point, dev support, and marketing. all three of which I think Sony and Oculus(FB i guess) will handle easily.
I don't see it lasting! I think it's going to face the same problems as 3D, motion controls and touch controls: They can't be used in a variety of genres and game play. Of course it's going to excite a lot of people because it's going to be something new and different, but the novelly it's going to wear out just like motion controls. I actually see VR having a better use outside of gaming. Just like how many crazy things people have done with Kinect, the same will be true for VR.
Bad idea for Sony. Keep working on getting your company out of the red. This is a silly risk they don't need right now and really can't afford to loose more money on. They must of invested a ton of r&d in this for the shareholders to approve this. I say let facebook fail with it first as they have the money and then Sony can fix what they did wrong.
Oculus isn't going to fail. Have you even used a VR headset such as the Rift? I have and it's by far the most exciting thing to happen in gaming since the inception of gaming itself.
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