GamerBolt: "We’re about to look at the three examples which you should keep your eye on."
Exactly , who can not be excited about the possibilities of this tech and even better still the crazy things it can be the catalyst of such as holodeck gaming perhaps in the distant future, I really can't wait.
"Hands Down" The Oculus Rift?
Does it even matter? I'm hoping both Morpheus and Oculus will be great and deliver the promise of what vr could be, both for gaming and other applications.
It will be Valves or the rift (depending on facebook) because they will more than likely be open source and open source beats closed off every time.
I thought Valve's was AR, not VR?
Agree with this statement Like to add a point that this also will need to depend on the developers support side of things. As OR team developed the VR set as their stand alone product so the hardware is their main expertise. So really a free for all, developers will decide themselves if it's worth the extra cost THEY put in themselves to add in OC functionality. As this is with the PC scene it's also a question of whether the return will be worth the addition cost with the numbers of people that will own the OC. But with Sonys side, they invested in the set so it is likely they will invest in more studios/developers to create games for it and provide additional support/funds for 3rd party studios to add in features for the headset compatibility. So creating an extra need and more player base to actually make the return worthwhile. Hopefully this made some sense lol, tired.
It would make sense but then again we dismissed the Sony device so the fanboys attack lol
rift, but it's only a matter of controller for me because I prefer to play first-person on PC
So far, according to developers, Sony's VR Headset is ahead of the competition. We will have to see how things turn out to be.
Oculus Rift easily. It already has far more developer support than any other headset and combine that with the PC community creations like Ocarina of Time in VR, mods that aren't possible on consoles. Not to mention Rift will offer the best experience of VR by miles, Morpheus will be held back by PS4s hardware, I don't expect Morpheus to offer a quality experience with AAA games as 3D halves the frame rate and 1080p 60 FPS is essential for VR and PS4 can barely manage to reach 1080p 30 FPS for a lot of AAA games, while PC hardware won't hold back AAA games in VR for the Rift.
You really know nothing uh?
If you read that and think he knows nothing, then maybe you should look in the mirror and ask yourself that. How could a piece of set hardware compete with something that can be upgraded? Add in everything this guy already mentioned and there is no way Morpheus can compete. That's not saying Morpheus will be a bad experience. It will probably be great. But with people from Sony saying AAA isn't really important for VR, it doesn't seem like they are looking to push the medium. People know that the Morpheus will likely have it's own little box with some hardware in it, but that's still set hardware. I guarantee that little box won't have some kind of upgradeable gpu.. The biggest difference will be the modding community which doesn't exist on consoles because it can't. They have already made games playable in VR that will probably never hit consoles. edit: However I do feel that Sony's VR will probably be more successful in sales. It will likely be better marketed than the OR. I personally look forward to both when they hit the shelves, as both will likely offer different experiences through exclusive deals.
So you saying Sony has less developer support then? An both VR's are almost have the same spec, rift alittle more better.
Morpheus carries its own processing capability (confirmed) to make up any shortfall from ps4.
What ever processing capabilities is in the Morpheus, I highly doubt it'll push the PS4 to run future titles like Star Wars Battlefront to run at 1080p 60 FPS, therefore requiring the PS4 to run the game at 1080p 120 FPS, it's simply impossible. It's simply just hardware vs hardware and VR is very demanding and really on PC can offer that 1080p or higher resolution at a stable 60 FPS to offer a true VR experience.
No it doesn't. All it does is process the video out for a second screen and do some frame interpolation similar to what many HDTVs do. It won't be able to allow for better graphics or higher framerates with real frames. If it were that easy to simply add an external box that could process in parallel with the console's hardware, Microsoft could add a box that would make the XB1 more powerful than the PS4. But it doesn't work that way.
I'm still looking to see AAA on PS & PC. As for future quality lets see what the devs come up with. They will be the real people who will put the virtual into our reality.
I believe it all depends on how far imaginatively and inventively game developers utilize these VR-goggles/headsets.
I think Sony's VR has great potential if they don't rush it out and when it does come out make it relatively affordable and some great titles to go with it so that way it can appeal to the masses. Rift is sick as well, but I don't have a powerful PC, so can't get too excited for it personally.
if your talking games then Sony's #1 although occulus could be popular with pc gamers if studios like vivid get on board
I don't beleave that any of the vr headsets are good. I'm sure that they will be awesome and make games more real but is that what we want? I want fun games and I can't see how vr can improve on that. Vr could accually make some games worse.
Not the FACERIFT.
All hail the Videodrome
Considering one is owned by Facebook... I think it's a little too obvious
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