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Max: The Curse of Brotherhood Review | Geekenstein

"The story’s concept is straight out of a PBS kids show, but in a surprising move, the world presented in The Curse of Brotherhood feels about as hostile as Limbo’s. I don’t know how I feel about that. While there isn’t any blood and gore, the implication of death is clear whenever the player screws up. The most notable examples of this are when enemies smack Max with spiked clubs and giants have a satisfying crunch after catching our young hero. Anything that can kill Max, can do so in a single hit. This increases a level of stress that remains ever present as you progress, especially when having to use Max’s marker as enemies close in for the kill." - Dustin Triplett of Geekenstein

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