Last year the space combat genre got a bit of a regeneration with the release of the crowd-funded zero-g dogfight simulator Strike Suit Zero on the PC. The game wowed critics (including myself) with its fast action, interesting ship design, balls to the wall action, and visuals that occasionally resembled a fireworks display.
The love is now being spread to the newest generation of consoles with the release of Strike Suit Zero: Director’s Cut, releasing simultaneously on both Xbox One and PS4 and acting as the first [email protected] game to hit the Xbox One Marketplace. It’s not the same game we played back in 2013, with levels being cut up, moved around, and changed internally. The purpose of these changes appears to be to intensify the action and keep up the pace.