Chris Smith takes time to look at how games are moving away from their historical purpose, venturing further and further into social interaction rather than core gameplay.
Too negative, I stopped reading after the 3D and VR part. Not all new things are good but some are, some new things are used badly by disappointing people. If you don't like something don't use it, they had to add the social stuff to make more money so the company survives which is good for us too.
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