Five years into Wildstar’s nine (nine!) year development, the team at Carbine Studios hit a wall. “We were making a pretty average MMO. It was a boring WoW clone, effectively,” says producer Stephen Frost. We looked at it and went, ‘this is not what we want to do.’”
The team hit the reset button. Half a decade’s worth of work was thrown out. “We wanted to make something different.”
The result is the first MMO I’ve felt that can actively improve on World of Warcraft. Maybe, even in some ways surpass it.