Monolith on 'Shadow of Mordor': In-game wildlife adds more chaos to Middle-earth

Monolith has shared new details about the open-world setting found in Middle-earth: Shadow of Mordor and how this type of level design creates challenges while creating a dynamic living world. While speaking with Examiner recently, Michael de Plater, director of design on Middle-earth: Shadow of Mordor at Monolith, provided new information on how the challenges the development team has faced in crafting the world of Middle-earth along with how level design with vary throughout the game.

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