games™ was fortunate enough to sit down and chat with Palmer Luckey – the inventor and founder of the Oculus Rift – at this year’s GDC, where he revealed his thoughts on Sony’s rival VR hardware
Hmmm... I don't like the way this article is titled But good article
Yep. Awesome article. Flamebait title.
It's good that they are supporting each other. Success for one can mean success for the other. Two great products to help get VR out to as many people as possible.
Wow, these guys are really confident I see.
Well yea, I mean they are available for PC and SOny isn't. They aren't downplaying them, in fact they are praising them in the article for adding to the VR space.
This is what happens when you get the backing of 2 Billion dollars! Your head starts to swell and you need to cart it around with a wheelbarrow. No commit needed to be made scince they're operating in different spaces!
Something something something, Wii is a lollipop... Ring any bells? Besides. If you ACTUALLY READ the article or understand the context you wouldn't be saying that.
Luckey has always welcomed more VR headsets. His vision is just to see the technology become a staple in culture. I'm not sure being bought by Facebook was the right way to move it forward, but I guess we'll see.
"Intelligent" :) OT Facebook will use the tech on regular fb applications & Social, whereas Sony intend to produce Games & Entertainment Apps... That's why the two are '...no real competition'. Seems the site tried to spin it. Perception folks, it's a powerful thing, but never beautiful :/
Uh, hate to break it to you but.. There's been several statements made by zucker on this whole "Facebook apps being the OR's only new purpose" crap, and it's been denied time and time again. OR is funded, and they're still doing what they intended to do from the start.
You going to buy a $400 Rift for FB apps? Are FB users? No. And Sony also has wants to expand VR beyond gaming as well. So I guess that must mean Morpheus won't be for games either... Right, that makes no sense at all. Contrary to popular belief, you can use VR for more than one thing at a time. It's not like if NASA went to OVR for a device that OVR would say "Well, guess we have to stop selling the Rift for gaming." I have a very difficult time understanding why people still think the Rift isn't going to be for gaming. There is only ONE potential market for VR. GAMERS.
I like how they purposely quoted that segment and mad it seem negative.
Well that is done for click bait cause a good amount of people here don't go past the headline, or read 80% of the headline
Watch out only-headline-readers incoming
VR is so overrated.
Looking forward to seeing how Facebook will handle the tech.
Here's hoping it will move a little bit beyond 'Farmville VR' or stalking your friends by walking through a gallery of their holiday photos
OOps, someone mad. Dont worry Sony will teach you how to handle new tech.
Tbh, Sony could easily release this for Pc aswell. It really depends if Sony wants to make this exclusive or for everything. They are both practically the same thing. So now it depends on which one has better spec or which one gets the price +specs right to hit the sweetspot perfect for the buyers. I would also like to add that since Facebook bought company for 2billion, they are definitely going to aim more than the gaming audience, would Oculus still class as a success if it was used in other fields and profited but flopped completely in the gaming side?
Sony wants to expand VR beyond gaming as well, they said as much when they announced it. The reality is both Sony and OVR are trying to build a foundation for VR. That is going to be almost exclusively gamers for at least 5 years. Each device being exclusive to its platform allows both companies to focus on creating the best device in order to build that foundation. Sony is creating a device to work on a single hardware setup and the Rift was designed for PCs. I would argue that both are going to have a pretty unique set of challenges. Everything Sony said makes it pretty clear they want to start by making Morpheus exclusive to the PS4. Rightly so IMO. If PS4 gamers are going to fork over $300 to $400 for this device, they want to know Sony is entirely focused on their needs. Same goes for the Rift and PC gamers. I want a device designed for my gaming platform. To your question, I am not sure why the Rift would "flop" for gaming. But in the future if OVR moves away from gaming there would almost certainly be a competitor to fill the space. As of right now they have no other option than to focus on gaming, its the only market, potentially.
I am just saying that if the market for gaming was low, or if other competitor's ruled that market. Was just giving an if situation. I mean Oculus could be super success in another industry. Would people still class that as a success? O know all we could do right now is predict and pull numbers out of thin air, but 5 years concentrating on gaming sounds reasonable from what you said. I personally can't figure out who vr is aimed at atm and what price is Perfect, but I am interested what these guys would price their products
@hkgamer I think as long as gamers are a market OVR will stay in that market. You are right that gamers could lose interest. But as of right now there is no other, even potential, market. VR is very unique as a product. Its not a brand new tech, which one could argue would be a lot easier to sell, but its a "known" tech that utterly flopped. A "flop" that is still fresh in the minds of the mass market. The price will vary but I believe the Rift will be priced in the $300 to $400. For the PC gamers interested in VR, I think that is a reasonable starting price point. That comes with the understanding that the price will eventually go down. $500+ is getting a bit too high. Morpheus is a different case. Sony, only having to focus on the PS4, frees them up to take a bit of a loss to price it for console gamers. Seeing as how there is a serious push to mainstream VR it will make it easier for them to take some risks. That said, I think Sony 'might' aim for a $200 to $300 mark. Not well below the Rift but I think they will try to shoot for what the enthusiast console gamers will pay. It doesn't sound to me like Sony wants to take a massive loss until a market starts to come around. The way I see VR is this: 1. Its a risky tech that has substantial challenges gaining mass appeal. 70% to 30% it remains a gaming enthusiast's device, on console and PC and that is where it stays. 2. Its chances are vastly improved because of the Facebook buyout and Sony's Morpheus. Without both, I would say VR stays an expensive gimmick. 3. Its chances are further improved by the sheer passion I've seen from all involved. I believe that the folks at Sony and OVR think VR is part of the future. I may be skeptical, but their belief in it has helped in convincing me.
Love my PS4 but even I know it just doesn't have the power to do VR properly.
It will, but Sony has to be extra careful about the games being released for it. The PS4 is right at the bleeding edge of being able to use VR, but focusing on building a VR game with in the PS4 specs will make it possible. I would be skeptical if the Rift was compatible for the PS4 and that was the only option. If I were a PS4 gamer, I really wouldn't want anyone but Sony making a headset for the PS4 IMO.
I tried the Oculus Rift at Dave and Busters and i have to say that it was cool but i also have to say that there is no way i would ever use it again. It hurt my eyes, gave me the worst headache and overall it just wasnt fun
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