Mario Kart 8 may be a bit smaller than most would have predicted. As mentioned on an official Japanese page for the racer, the total download size is just over 4.9GB. Save data takes up at least 149MB of space.
Wow, that's actually incredibly small. Nintendo really knows how to keep game sizes down, most of their Wii U games have been only a few gigabytes, with 3D World weighing in at just 1.7 gig for comparison.
Because they rely on simplicity of art and make use of a brilliant shaders ( and a shader program barely reaches an megabyte )
The sad thing is, many visitors on this site would think that was a bad thing but clever design will always trump throwing polygons at a problem :)
@neversoft But lets not be frank about it though. If you watch the MK8 direct it's explained they can do curves now because of the "polygons" Wii U can produce. They treat it it's like completely new...but like...F-Zero GX did fine with them curves on the gamecube. And it pains me that because of MK8 we wont see another F-zero ( seriously you can even spin now in MK, which was a way to attack your opponents in F-zero) Nintendo could do some Disney magic if they even had more power.
I can't fault your logic, you make a good point. If Nintendo doesn't think a fully-fledged F-Zero is necessary, why not let Shin'en have a go at producing F-Zero for the eShop? I'd buy the hell out of that, no questions asked :)
I rather have Sega doing it. Sega also helped develop the F-zero GX game. Hell, if they re-release GX with online support I'd totally be up for it. Their BS reasoning is that they dont know how to "advance" the series. So instead of just making a robust F-zero game they take their old ideas and put them in MK8... If I could punch Iwata ( Miyamoto more so ) I'd gladly do it. I love their games but man can these guys piss me off with their backwards "philosophies" no one cares about.
Your avatar looks beautiful!
true! I only ever had I 4gb SD card in my original Wii. I was amazed at how many games I could download and never fill the card! Then the first game I picked up for PS4 'Lego Marvel' wants over 6gb by itself, and that's a 'small' install :)
Lego city undercover was 22 gb = /
I think Mario Kart Wii ISO file was about 4.3 GB. I find 4.9 GB for Mario Kart 8 a little bit few...
Hmm. It is strange. Maybe they're trying to make it easy to download this time, since it's going to be digitally downloaded a bunch and Mario Kart Wii was never meant to be downloaded. They're just trying especially hard to make this one easy to download. Anyway, they've done well to keep it so tiny. I don't know many other devs that can make a game that beautiful and detailed and keep it less than 5 gig.
if you look hard enough, or just stop racing, Im sure you will see some of the tricks they use to give the effect. Also expect minimal audio variation and compressed music, if they dont actually just reuse old sounds
An ISO is 4.3, but a backup is just 2.7 GB. Still, less than twice the size with such a jump in visuals? It's actually incredible.
4.9gb for Mario Kart 8? Wow Nintendo are the masters of compressing content. I'm guessing they learned this skill during their cartridge days.
Eh compression is usually optimized in every engine. I think they just use specific engines/software for their games that don't bloat the overall size.
nintendo actually knows how to code well. most western developers are mediocre at coding and thats why their games are so choppy and require more hardware power than should be necessary.
Good becouse I dont want to have to buy a usb drive.
But so many games BattleN!
lol and they use blu ray.
Now i wonder how Monolith Software game "X" size will turn out to be considering Xenoblade Chronicles size was about 8 GB , its interesting to see MK8 has this size
most likely 20GB+
Good size, I was expecting something like 30GB
Wii U Optical Single Layer Disc only holds 25GB.
Meanwhile Wolfenstein is 50GB lol.
Makes me wonder how or if they will even use the full capacity of the discs of the Wii U.
they can spread it out to decrease loadtimes i guess.... not that its that much to load XD they will prob have multiple copies of the same files at different places on the disk, that way they can load it a split sec faster.... other than that, its wasted space. then again, since the game is so highly compressed it can prob load most of the game in RAM before you even get to your first Race. 200megs of textures can uncompress to 1-2gigs at times
and Mario Galaxy 2 was 1.3GB..... Nintendo knows their stuff here. you can make a great and good looking game without throwing gigs of textures and meshes at it.
Makes PS4 games sound ridiculous. Don't get me wrong, I love my PS4, but imagine what Nintendo could do with a 40GB game. I wonder how big Zelda U will be.
well only thing with PS4/XO games is that they mostly dont compress their textures that much. higher the compression is more loading you will have mostly as the CPU needs to uncompress the info before loading it into the ram for game usage. i think this is the wrong way to go about this IMO. rather want a smaller download so we can have more room for games and have some loadtime from time to time. the hole move to uncompressed assets also counter the very small 500GB both of the other consoles have out of the box. and they dont even support saving games to external HDD's either (Wii U does this tho :D)
Audio also takes up a lot of space on PS4/XO, Titanfall on PC has 20GB or something of other languages (which should be an optional download to be honest). In most Nintendo games there's not so much spoken language, so it doesn't matter as much. I agree that Nintendo seem to understand that there's a limit to how much space the average user has, whereas Playstation and Xbox games seem very large when weighed against the harddrive storage. I've got a terabyte in both my PS4 and Wii U, but unlike the PS4... I don't expect to ever come close to filling up the Wii.
Well, they're not Respawn who are incapable of compressing audio.
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