"More interesting is the performance of the two versions. While 1080p30 is the target, the PS4 release does the best job of sustaining that performance level. There are a few dropped frames, but virtually nothing impedes the flow of the gameplay. It's a different story on Xbox One, where we see the implementation of an adaptive v-sync - the game caps frame-rate at 30fps just like the PS4 version, but unlike the Sony platform, frame render time often slips over budget. At this point, the game flips the framebuffer as soon as the next image is ready, while the console scans out to the display, causing screen-tear
The end result is a technically underwhelming (albeit fairly fun) release that does the absolute bare minimum on PS4, but falls a bit short of even achieving that on Xbox One, which is somewhat surprising considering the minimalist visuals."