Techland explains why Hellraid was being held back by old generation hardware, while the transition to next gen will allow to overcome them.
Use the new graphics engine should, we hope for a good job to take advantage of new hardware console.
This looks like it can be very fun, cannot wait for the PC version.
The screenshots look nice for sure, and I love hack&slash games! Can't wait to try it.
some cool videos on youtube showing this game off, im looking forward to it. seriously i say that i love because im always looking forward to new releases and more games.
I'm looking forward to what can be done with the new tech. We should be seeing a lot more companies starting to take advantage of it rather than depending on what they know.
wtf happend to dying light the zombie game ? no damn news
http://n4g.com/channel/dyin... http://n4g.com/news/1500067... =)
Thanks didint see that :)
He's got a point though, beside the 1day old article you linked second, N4G hasn't had a Dying Light article for 33days.
No problem. I feel the same way.
We’re constantly pushing forward with more detailed 3D models, textures in higher resolution, more complex special and particle effects, or advanced AI algorithms. It was rather simple on PC, yet we were strongly limited by hardware on the previous generation of consoles. Now, because the game is coming to PC and the next-gen consoles, we can focus on making the game with no worries about hardware limitations. I'm sure this could run on 360 fine just. Only difference would be AI and texture quality. I hate when developers state that there game wouldn't be possible on a specific platform when in reality it could all be scaled to run on it.
they are really going to hate the one....i kid #nextgen is here for us all
drop old gen then!
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