AusGamers went hands-on with Destiny and writes:
"What I can tell you is, contrary to a few other reports, the game is anything but boring. Action comes in challenging waves, and AI looks to be Bungie-level reactive and smart, meaning you won’t always face the same scenario twice. The solo experience is one I’m very keen to experience based purely off the teamwork buff system, but even on console and with a controller I found encounters to be frenetic and visceral. Different specials obviously offer up different skills, and you can change up a character’s abilities loadout on-the-fly or before each jaunt. The idea here is that player-choice and as much variety in the replayable space as possible, be at the fore. Three times through the same Strike wasn’t a grind at all, which should make grinding less of its namesake and more of a rewarding option, if it’s an option (or requirement) at all."