Microsoft Game Studios to the [email protected] initiative, letting Capy not only self-publish the game but also freeing the studio up to bring it to other platforms, such as Steam. Vella thinks it says much about Microsoft’s attitude.
“Microsoft catches a lot of shit – some of it deserved, some not – but they understand our goals,” he says. “They understand the goals of the game and of the company, instead of trying to shove us in a direction that would benefit them a little more and us a little less. [This is] the best-case scenario for both the project and the studio. It represents a positive shift in big publishers [and] companies understanding the way that independent developers develop games.”