Ru Weerasuriya, Creative Director of The Order: 1886, explains the focus and unique approach to storytelling that Ready At Dawn is trying with the game.
Not sure interactive cinema is what gamers are craving for, but I will have to judge the final product.
I want to see more of movie-like games, there's a market for them.
The good thing is that we don't have to choose. There can be different types of games, systemic/sandbox games and story/themepark games. There are so many possibilities between publishers, Kickstarters etc. today
Couldn't have said it better myself. Gameplay > Graphics, but I'm open to anything good.
Yea I'm not a huge fan of games that are pretty much like interactive movies. Set pieces are great, appropriately places cinematics are great, but I don't want to be doing quicktime events at every corner, or having a meter of space to move in while everything around me is blowing up.
I believe some people is misinterpreting this. Just picture any game's cinematics but interactive, that's what it is and it's better than just watching. Like in the last video they show where they find a weapon and while they are talking about it you can move the weapon to check it out. This is good and it doesn't mean the game will be QTE like TWD or Beyond etc. Picture Halo's cinematics but interactive where it can be interactive. I personally like this.
Whose saying theyre trying to make interactive cinema? Dont be obtuse. Theyre saying if youre going to cinematics in your game, which just about all games do, thay want to do it in a way where youre controlling it, not just watching it, and have it blend into the natural action seamlessly so that going from action to cinematic to action again feels organic and not jarring. Did you read the article?
I will judge the final product. But the game has my attention. I hope they pull off something special.
Fair enough. Me too.
I don't get why some people are so against interactive cinema and also QTE's, I personally think it's a nice touch just as long as it's done right and doesn't represent the game play as a whole.
Agreed. Resident Evil 4 had great QTEs and they contributed to gameplay in a meaningful way
Because being punished for missing that one x prompt is so much fun. Because it requires so much skill to press x b y a or the play station equivalents when the game tells you to. I personally hate them but whatever.
Hmmmm. So what's your take on the way QTEs worked in Ryse? Or do you not just like QTEs at aaaaaaaaall?
You are describing the worst and pretty basic implementations of QTE's. But, they can also be used in other ways. The best ones, IMO, are the ones that are like finishing moves...bringing you up close, personal, and very visceral. God of War does this well. You feel the power of Kratos as he rips the head of a mythological creature. It just feels right. It's not so much about the skill, as that was displayed before you got to this point. It's kind of a visual reward. It's simply the icing on an already done cake. But, to each his own I guess.
Well with the way you described this particular use of QTE's, that doesn't sound very fun in fact it sounds utterly boring! But i've seen QTE's utilized in a more compound manner that makes the gameplay more enjoyable. I think it also heightens the intensity when your engaged in a fight, but when incorporated with real-time gameplay it creates great immersion. Were still waiting to see how RAD will use QTE's but with the commitment they've showed towards it, i'm stoked!
From the interviews of the Order i have seen, even this one, the QTE is meant to yield different results which i personally love
I do love TellTale games, so I am interested in this.
Then you will be really interested in Quantum Break, seems its going to be flooded with interactive action with its live action tv show
I know it's not open world, so less real estate to populate, but these are the best visuals I ever seen outside of an actual movie. Wow all day...
Interactive cinematics. I like the sound of that..
So what about the gameplay...
You'll have cinematic gameplay? :D
This game look like it would have co op multiplayer . But I still will get this on day 1
True, but since they are new to the big brother console, I think that they are playing it safe and trying to create the best single player experience that they can. If this is successful, I wouldn't be surprised to see them add some different multiplayer options.
So its the order 1886 the movie then
*sighs* why do people draw such stupid conclusions? Games have cutscenes. Ready At Dawn are trying to make the cutscenes interactive so you play them rather than just watch them. How does that make it more of a movie, rather than less? The game will be cinematic, but this is talking about making it more of an active experience and less of a passive one. Nomura is trying to do the same thing with Final Fantasy XV, but he calls them "event scenes".
Great. More QTEs. Gimme my disagrees, but the more I hear of this game, the less promising it seems. At least it looks great, amiright?
What have we really heard that's so off putting? It's a 3d person shooter with cover based tactics set in a dystopian, alternate 1886 where the Knights of the Roundtable are in constant conflict with a crumbling society and outside forces as well. It will have interactive cinematics, meaning that cutscenes won't just be for watching...there's something to do while the transitions are made. There will be QTE's, which doesn't necessarily equate to BAD. This is NOT going to be Heavy Rain, though I actually enjoy those games as well. It's probably more akin to God of War or RE 4 (which I think do QTE's pretty well), where the QTE is used to heighten the since of urgency and desperation in a situation. I'm sure I am forgetting something here, but my overall point is that this is a pretty solid premise for a game. I can understand if you don't like ANY of that. I even understand QTE fatigue that resulted from the poor implementation in the past. But, for one aspect to completely turn you off? I guess I am willing to forgo any judgement until I see the complete package.
This will be amazing. Let the haters hate, I don't see what's wrong with QTE look at God Of War. And PlayStation exclusives are known for bringing great cinematic experiences ala Uncharted, Heavy Rain, and TLOU.
Take my money ready at dawn studios, just take it!
So by taking away the control and limiting the player. That doesn't sound fun at all.
Not even close to what they mean
"...seamless movement between cinematics and combat, and between combat to movement and into melee and back into cinematics."
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