Everyone needs to suffer a little to get better. It's one of those unwritten rules that everyone accepts, but only because they have to. Here are a couple of motivators to show why it's actually good to leave that comfort zone.
Most gamers are addicted to a challenge. Aint that exactly why we game?
I disagree. I think most gamers nowadays are addicted to instant gratifications. Trophies and achievements to make them feel like they accomplished something other than just passing the game as a reward, and constant checkpoints so they don't get frustrated after they die. Pay to win dlc so they don't have to put time into playing the correct way. If the majority of gamers liked a challenge, tough games would sell better than casual games, but that's not the case.
I think the harder the game, the more sense of accomplishment when you finish it. Still, if its too difficult, frustration sets in along with a good chance that you will abandon the game. Tricky balance to find.
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