Every aspect of Child of Light has an unmistakably artisinal, organic feel to it.
None of it feels focus-tested, or designed to appeal to the broadest possible audience; rather, it always comes off as exactly the expression its creators intended. The artwork on display is stunning, and the combat is constantly engaging, and the characters openly defy genre convention.
But perhaps the best thing I can say about Child of Light is that I was often unsure as to whether I was headed in the direction I was supposed to, and I never once cared.
I just wanted to fly to every corner of the world, take it in, and smile.