Child Of Light may have been pitched as an indie experiment – a project made with an almost rebellious small-team attitude within the walls of a big publisher – but this is a Ubisoft game through and through. And we don’t just mean the obligatory main menu nag to log into Uplay, Ubisoft’s social-network-cum-game-store, which the publisher’s persistence in pushing is now almost perversely endearing. There’s a crafting system, with collectible gems combined to make more powerful ones to slot into weapons for little stat or elemental buffs. There’s a levelling curve that doles out skill points to be spent in a colossal tech tree. And there are Confessions – scraps of paper that flutter on the breeze and, when collected, fill out the story.