Resident Evil 7 has popped its (mutated, glaring) head around the corner, and suddenly we’re back on the same old emotional roller coaster. How can Capcom avoid another Resident Evil 6 disaster?
Traditional survival horror with wizz bang graphics gets my vote.(well put)
If you think traditional like RE , RE2? fixed camera and actual brain using puzzles / inventory etc...original epic atmosphere? Not happening ever again , but they can figure out something acceptable for sure i hope.. Thing is suits upstairs don't wanna risk their precious sales , so they play it "safe".
What they should do with RE7 is continue where RE:CVx left off, because at the end of RE:CVx, Chris and Claire said they where going to take down Umbrella. But that never happened. They should also bring back the proper monsters, zombies, hunters, lickers, etc. In addition to this get rid of the following; weapon upgrades, co-op, the las pargas crap, QTE's, All the action bs that was in RE4-6.
Up-vote to Karma heaven.
Yeah back to basics resi 4 is fantastic but you can't beat that original mansion and number 2 with it's police station was pretty slick. Classic, none of this run and gun stuff ;)
My thoughts exactly.
Definitely! Every time I think of RE I'm always thinking of the original game. I loved it! Even if the backgrounds were static. I liked that you had to think in the game. Herbs were tough to come by, and ammo was scarce. That was a scary game :)
Go back to relying on gameplay to tell stories rather than CG cutscenes. Set it on a mansion and it grounds with Metroidvinia exploration and limited resources.
Make it a PlayStation Exclusive Once again.
Lol, yeah right From what I remember Resident Evil 5, and 6 sold more copies on the Xbox 360 than on the PS3. Remake Resident Evil 2 and make it Xbox Exclusive!!!!!
How? RE5 and 6 sold well with the Xbox crowd.
making it a PS exclusive doesnt solve the Problems that RE has. Besides, its fanbase goes beyond playstation. it has fans on all three corners....Oh and PC as well. what it needs is a huge reboot. and that reboot mcuh be a real surival horror game. REAL SURVIVOR HORROR GAME. not an ACTION SHOOTER! We have many of those already.
@XxExacutionerxX yet the best RE games were exclusive to either Sony or Nintendo
Remakes of 1 - 3 would be awesome! I haven't played the remake that was on GameCube :/ They really need to get away from the run and gun stuff and back to horror and scarce ammo/health whatever they decide to do
Horror and scares for RE was tank controls. Incomprehensibly complex puzzles which often not only required backtracking, but looked like they could be easily bypassed by being climbed over, kicked in or even shot. They need to do those 4th - 5th? - generation console games, but with a 8th if not 9th gen perspective. With organically natural controls and puzzles if you don't do them right have consequences. Like nosily kicking in a door summons zombies. Triggers an optional boss fight or second death trap puzzle.
Everyone complains about the controls but I played the games no problem. Oh well. There were lots of jumps in the early games. My only gripe would be how every time you opened a door you were automatically safe. The controls I got used to. Newer ones would be nice if they did something like that with a remake of the first 3 games. Updated graphics and controls with scares intact would be my favorite game of the gen probably!
Listen to your fansbase
According to Capcom, they are listeting to them, lol.
They ARE listening. And they're doing the exact opposite of what everyone wants, because in spite of people saying they hate Capcom, they still give them money by buying all their games. Remember not long ago how Capcom was bragging that RE5 was their best-selling game ever or something? Of course they're listening, and they're laughing all the way to the bank because they know regardless of how bad any of the games get, the "fans" will still buy them, lol.
they do so expect they'll do the opposite of what fans asking for
Stop the pick up a gun, find some bullets, kill some monsters repetitive nonsense. Get back to the nuts and bolts of the games that made Resident Evil successful in the first place. Guns aren't the only way to stop an enemy from killing you. Variety is the spice of life. Give the players choices and let the player evaluate the level of danger they're facing. Let the player decided whether or not to run, hide, or fight. Boss fights do not belong in survival horror, LEAVE THEM OUT!!! That's all I can think of for now.
I think the boss fights(tyrant and nemesis etc) in the earlyer games were done right and added well to the story but a lot of them in the other games weren't right for the genre of survival horror,i think the original got it spot on.
Ahmen and stop with the overpowered characters and dropping mountains of ammo everywhere. Its not scary if you can mow down an army of zombies and not worry about ammo.
I also like the idea of limited saves. I really miss those ink ribbons!
Hope they learn some great things from The Last of Us !
Not much. Horror games have lost their charm. Very few are actually scary nowadays. They keep using the same old tricks.
I think one of the issues apart from the obvious ones of RE6 was that we FINALLY got a Chris/Leon moment and it was wasted on this piece of s***
Yeah i thought Leon will be partner with Chris or atleast Claire.
Even though it wouldn't of mattered since the entire game was crap, they wasted "partner" slots for new pointless characters Leon should of been with Claire Sherry should of been with Carlos Chris should of been with Jill/Barry/Rebecca I mean why bring in people like Jake, Helena and Piers so late into the story
Funny Claire Too Many mentions in Re 6 (files/cutscenes) but her not appeared even 1 second !
I'm not against new characters, but 3 new playable characters are too much.
You know, I always had a theory with Capcom games: The even numbered Resident Evils would be the best and the odd-numbered Devil May Crys would be the best. Devil May Cry is thus far validated, but Capcom made me a liar with Resident Evil 6. I also told myself any Resident Evil game starring Leon would be great. I was right...until Resident Evil 6 (although I argue Leon's campaign is the best by far). I think what Capcom needs to do is instill fear, at least in the sense of worry. You have way too many ways to defend yourself in Resident Evil 6 and Resident Evil 5 introduced a co-op system which means you have backup. It just felt like you had someone to experience the fear with, making it laughable. The whole "low-health danger zone" thing was weak, too. I don't like the idea of being able to recover as long as someone's nearby. The old Resident Evil games MADE you afraid: eerie music, claustrophobic corridors, LIMITED SAVES, ridiculously limited ammo, etc. I think the use of space was interesting, especially Resident Evil 1 and 2. My question is...how do you undo the global-scale damage of Resident Evil 6? Everyone in the world has been infected pretty much. I would hate to see Resident Evil end on such a bad note, but I'm not sure there's much of anything they can do. @nigelp520 I have awesome, epic stories about Outbreak. I enjoyed it quite a bit myself! The co-op took away from the horror, but it also forced you to be selective in who you buddied up with given the different skill sets.
I enjoyed Resident Evil Outbreak
Sighs, Capcom just doesn't seem to care what fans of RE want.
They really could learn from TLOU. The sounds alone in that game were really good, and believable..
That scene in TLOU where you have to start the generator down in the hotel basement felt more frightening and intense than any moments I can recall in recent Resident Evil. Go back to the horror roots, Capcom!
Bring Barry Burton back!!!
I think this is what capcom will do with Resident Evil 7 Give players 1 long single player mission and then make the other missions as DLC thats already on the disc. For $29.99 each or $59.99 for the season pass just for this verison of the game. You can also dress up Leon or Chris in Street Fighter or Mega Man gear for only $2.99 per skin. Plus, as more paid DLC, you have to buy each key to unlock doors within the game and guns to kill zombies or monsters from that weird dude in RE4. (You can beat the game without guns, but all you will have is a knive) After its been out for 8 months, come out with Resident Evil 7: The Second Attack. This game will have Claire and Jill together for the first time in the video game, fighting to take down Tricell. Four months later.. Come out with Resident Evil 7: Rise of Umbrella This game you get to play the final mission in the Wastelands of Racccon City battling Jake Weskers Tyrant nude mother that was in love with Wesker, and made Jake. (Back story) Here you get to play as Chris, Jill(The Master of Unlocking more DLC within the game), Claire, Leon, Ada, (God, No One Dies in RE!)and if you preorder.. you also get 2 Barry missions (Here you finally get to see a Jill Sandwich). Then capcom should release Ultimate Resident Evil 7: Biohazard X This game you get every single DLC and person from every game. Plus you get to play as a Tyrant or Nemesis in a all new mission.. Welcome to a next gen Capcom Game I can't wait to see this at E-3
Decent suggestions... <From your above comment above> "From what I remember Resident Evil 5, and 6 sold more copies on the Xbox 360 than on the PS3." uuuhh, since when? From an alternate universe? lmao! http://www.vgchartz.com/gam... http://www.vgchartz.com/gam... You must have not passed any math classes if you can't figure out which ones are the bigger numbers. XD
i think jake mom is umbrella scientist woman in Arklay Research Facility 1991, Wesker began having doubts about Spencer's intentions and requested a transfer to Umbrella's Intelligence Bureau that same year jake born 1992
Shush! Don't you give 'em any more funny ideas!
Just make it scary.
The best thing Capcom can do is not make the game
It's simple ... Reboot the original.
Make it scary, make it feel like the player is vulnerable. There's nothing quite like traversing a derelict area, you ammo on low hoping the next section will have much needed supplies and not lead to you death.
Try no ammo and in order to get 3 more bullets, you'll have to solve a puzzle or elude an enemy. Get rid of health packs. Taking away hope is part of instilling fear and tension in the game.
Go back to being a survival horror game and not a shitty action game with bad controls or hand it off to a studio like frictional games and see if they can breath life back into it.
Introduce some brand new characters that never experienced a outbreak. No Chris, no Leon, no Jill, etc. It can't be survival horror if everyone is a well trained professional that know what it's like to fight Bio terrorism. New characters with no outbreak experience, Dead Space controls, and puzzles.
Capcom, why you`re doing this?
Just Make game like resident evil revelations action - check horror - check (but not scary) co-op - check (raid mode only but in story mode AI following the player 80-90% ?)
Dont remake it. Wont be better. The first resident evil was the best and it will only be nicer graphically but storymode its the same. Instead make a whole new story. Meaby Another infected city ?.
You guys writing about on here isn't going to do anything they will never this if you really want to listen everyone that wants resident evil to go back to its roots should send them an email and till them that.
Nothing but let it die and hope that maybe, after 7 to 10 years, they can reboot it and bring it back properly.
Step 1: Take a long, reflective, look at RE4 (ish...) and Dead Space 1; Step 2: Get rid of Las Plagas (monsters should NOT shoot back at you!) and QTE; Step 3: Remove co-op from the main campaign and turn it into a bonus activity, like mercenaries mode. Step 4: Swap the whole world wild catastrophe for some small mysterious settlement; Step 5: Keep one thing in mind throught the whole process - you (as the player) are not there looking for a fight, but to survive it. Step 6: Puzzles! Rooster keys and Chicken doors ftw! Step 7: Bring back vunerable protagonist. It is easier to relate to the likes of Claire Redfield, a good hearted girl trying to find her lost brother than it is to relate to a wrestling bodybuilder wielding a machine gun. That would bring the epicness back in my book.
Do you know what i remember about past Resident Evil games? It's the exploration & finding the mysteries of what is happening in the game. The sense of tension going from one room to the other not knowing what may be waiting on the other side. Capcom did it right with the mansion level 'Lost in Nightmares' in Resident Evil 5. That single DLC gave me hope that Capcom was on the right track again but to waste that & give us the abomination that was RE6. They are capable of capturing that old Resident Evil feeling but for some reason they are choosing not too & that i can't understand.
They're choosing not to out of fear it might alienate those that want little to do with the pre-4 RE games and prefer the direction they've been going since.
One location, not multiple. Less quick-time events. Better story.
I'm sorry but why the hell am I seeing people say they'd actually like a return to terrible fixed camera angles and clunky tank controls? For me the ideal Resident Evil game would play like 4 only with more emphasis on survival (less ammo/less effective ammo), more enclosed, claustrophobic spaces and less run'n'gun, something like Lost in Nightmares for RE5. Oh and less, or ideally no QTEs would be much appreciated.
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