“We’ll Release it When it’s Done” – Why Deadlines are Horrible for Video Games

The infamous statement “When it’s Done”… sadly something that a lot of devs and publishers completely ignore when releasing broken games to eager gamers ready to give away their hard earned cash. When will enough be enough?

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ATi_Elite1668d ago (Edited 1668d ago )

Looks at Battlefield 4 as a perfect answer to this question.

RUSH JOB = BUggy Mess.

"Didn't know I had to pay $60 to get into Battlefield 4 Alpha, thanks EA"

----Random Gamer.

aLucidMind1668d ago

Most EA games, actually. Me personally, ME3 was another big indicator. They wanted it done in 18 months, which is nowhere near the amount of time ME3 needed and we all know what we got in the end: a product that only loosely matched, if at all, what the developers were saying about it.

EA is the worst offender of this, in my experience.

elhebbo161668d ago

Other example: Bethesda trying to rush Skyrim out to get the 11/11/11 release date. outcome= all kinds of problems from gameplay bugs to gamebreaking ones and not to mention that memory problem on console where if you had a 10-12mb save or higher the game starts slowing in framerate and stuttering. Big publishers trying to man handle developers into release there game as soon as possible just to see the $$$, that's corporatism for you.

WildArmed1667d ago (Edited 1667d ago )

Deadlines are good no matter what you work in. It helps limit your "scale" to a realistic one. When you think you have all the time in the world, you could think "too big". And that hurts games more than anything, promising too big and then realizing down the road that it isn't what you promised and something you cannot deliver.

There shouldn't be a hard deadline, but a working deadline. You have deadlines for each part of your games and as you meet or miss your deadlines, you know if your games will end up finished on time. (and if you need to rethink some of the other non-essential parts of the game to meet the deadline).

Volkama1667d ago

This. It's naïve to think the industry should work without deadlines. All we'll get out of such bad management is more studios going under.

If buggy releases suggests anything it is that more should be invested in getting good project managers.

thorstein1667d ago

Arbitrary Deadlines are no good when publishers push them without listening to the developers in the 1st place.

I've said this many times on here: Some ignorant "suit/publisher" claims to the media that they have the greatest game coming out in 3 months.

The DEVELOPERS (those that actually write the code) shake there heads and tell the "suit" that they cannot release a game that early in the process. They give a far more realistic timeline. Then we hear there are "delays" from the PUBLISHER, not the developer who never promised a published date.

It is epic facepalm on a global scale. Why doesn't this happen for good indie developers? Because they don't have "suits" running around claiming all sorts of crap that they shouldn't be spewing.

WildArmed1667d ago


That's because indie developers aren't having someone put millions of dollars into their project. It's common sense, when someone invests in you, they want a return eventually, not "when it's done".

While I agree some publishers need to relax with timelines, I completely disagree that devs that have had millions of dollars invested in their project should be able to do w/e they want. This is how publishers and developers do under. Then no one is happy.

-Foxtrot1668d ago

You have to agree though some companies who do the whole "When it's done" argument take the p***

Half Life 3 for example...a franchise which fanbase have followed and supported Valve for years, a fanbase which got Valve to where they are now and yet we haven't had a drop of info about it for years, it's been 7 years now since Episode 2 was released and it ended on a cliff hanger.

aLucidMind1668d ago

Which may be an indicator that the deadline should be roughly at the five year mark at the latest.

elhebbo161667d ago

Yea but heres the thing, Valve never released a little teaser trailer for HL3 saying "Will release when its done", fans created the hype and if there is anyone to blame it definitely isn't Valve.

Ace Killa 081667d ago

This ^^^

They never did so that's why we always expect the reveal of HL3 at e3.

elhebbo161667d ago (Edited 1667d ago )

double post :/

Chrono1668d ago

And was DNF ready when they released it?

Hicken1667d ago

Ever heard of extenuating circumstances?

RyanDJ1667d ago

While hardware instead of software, anyone following the RetroN5? It's sadly receiving a backlash as it's been delayed many times, only to now officially get a "when it's done" attitude. The company isn't responding to ANY comments by the community, unless it's one random snarky reply to a humorous comment. They're allowing their FB and Twitter feeds to fill with vitrol. All of this when allegedly it comes out "in April"....yet now outside sources (not the makers) state that it'll be out late next month, going to stock shelves in little stores before fulfilling preorders, and jacking the price another $40. I dunno if my rant has now gone off topic, but it shows how when one group puts a release date then backpedals repeatedly how the community can ask for your head, while still asking for your product.

Blacklash931667d ago

On the other hand, if a game is taking a long time to come out that's usually a sign of bad management and creative indecisiveness. The result can be a lazy mess.

The pressure of deadlines can be beneficial because they demand more sophisticated organization and discipline to get the job done, resulting in a tighter product.

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