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Child of Light Review | Destructoid

This time, the princess saves herself.

When Ubisoft revealed that it was working on an old-school JRPG with modern visuals, I was utterly surprised. It's not really in its wheelhouse, and the striking visuals of Child of Light were immediately apparent -- even more striking than either of the recent Rayman games, which utilized the same UbiArt engine.

Now that it's finally here, I'm pleased to say it looks even better in action, and I'm eager to see what the team can do with this formula in the future.

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