[...] The first Smash game, Super Smash Bros. (Nintendo 64, 1999) seems to be the black sheep of the Smash Bros. franchise. There is a small, but very active competitive Smash 64 community, but it’s nothing in comparison to Melee’s or Brawl’s. Also, on a more anecdotal note, most people to whom I’ve spoken have already played Melee or Brawl extensively but haven’t played much Smash 64. It’s difficult to pinpoint why. Maybe it’s because Smash 64 is an old game whose graphics haven’t aged well. Maybe it’s because Smash 64 only has 12 playable characters in comparison to Melee’s 26 and Brawl’s 39. Maybe it’s because some people simply perceive Smash 64 as outdated and simplistic, since characters don’t have any side-special moves or air dodges, and since their smash attacks can’t be charged. These are all valid reasons to explain why Smash 64 is a “worse” game than its two successors, but some people still actually prefer Smash 64 to the other two.
Either way, this article isn’t about comparing Smash 64 to the other Smash titles (the community’s already extensively compared all of the games with each other, and, in fact, it seems like the debate will never be fully settled), but about putting Smash 64 in the spotlight for its fifteenth birthday! Super Smash Bros. was released on April 26, 1999 in North America, and to celebrate, here’s a list of 10 reasons why the oft-forgotten Smash 64 is awesome.