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Xbox One: Microsoft Claims Cloud Computing Can Provide Power of 3 Xbox Ones, 32 Xbox 360s

Microsoft re-introduced the Xbox One to the Japanese audience today during a series of livestreamed stage events at the Nico Nico Chokaigi 3 festival at the Makuhari Messe in Chiba, near Tokyo.

Considering the results of the Xbox 360 in Japan, Microsoft is facing an uphill battle to sell the console to local gamers, and isn’t afraid to make bold claims to bolster its guns.

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The_Infected821d ago

Claims, claims, claims. When we get hands on we will believe you.

Am-No-Hero821d ago (Edited 821d ago )

thats right

Actions plz .. we don't want any " Claims "

pedrof93821d ago

Wasn't 4 times last time ?

Or 10 times at E3 ?

ZodTheRipper821d ago

It's as many times as you want as long as you have...
http://www.youtube.com/watc...

Why o why821d ago (Edited 821d ago )

Lol. . I know I give a bit of rib over those believers who cling to rhetoric over tangible proof in regards to cc but I doubt even they'll believe ms's claims on this one. It's getting beyond ridiculous. Show n prove or keep it schtum because your fanboys regurgitate this with added bile.

Lofty claims will always be made and each company is guilty. Let's just keep things realistic for the real fans who believe cloud can improve the x1's output in realistic ways .

MightyNoX821d ago

@Pedro: Your information is outdated. The cloud is now times INFINITY!

thekhurg821d ago

Exactly...

Here we go again with lofty promises. They are all talk this gen.

@pedrof93

Yes, it was 10 Xbones at E3.

johndoe11211821d ago

OMG!!! Is microsoft really going to go there again?? What makes them think the Japanese are going to care about all that sales pitch drivel? Good grief microsoft, know when to stop.

@pedro
Thank you dude. Apparently microsoft isn't even sure about their own bloody technology that was "supposedly" built in to their own system because that number keeps changing faster than pamela anderson changes boyfriends.

@ZodTheRipper
Oh man, that has to be the funniest thing I've seen on n4g for weeks LMAO!!!!!

nicksetzer1821d ago (Edited 821d ago )

You guys continually misquote this, (this article title didn't) they are saying there is enough cloud power that per xbox one there are 3 xbox ones worth of cloud capability/throughput. Not that it will make your machine 3x more powerful, especially since "power" is not correlative with pure thoughput. How else would you prefer they describe their allocated server size per device?

"We're ***provisioning*** for developers for every physical Xbox One we build, we're provisioning the ***CPU and storage equivalent*** of three Xbox Ones on the cloud,"

http://www.totalxbox.com/54...

@pedrof always has been 3, I don't know why you guys get so defensive over something you have absolutely no clue about, how about you save the armchair dev head nodding for when we actually know how well the service works. You act as if noone else is investing heavily into this (nvidia, MS, intel, google, AMD and most recently Amazon. Guess major billion dillar corporations wouldn't know as well as you guys though.

CyborgMonkee821d ago

This is the most hilarious thing I have seen in quite some time.

MysticStrummer821d ago

I wonder why MS always leaves out the most critical part…

"…depending on the user's internet connection…"

Silly Mammo821d ago

Wondering why they even released the X1 when all I needed was an Xbox 360 and the Cloud.

Silly Mammo821d ago (Edited 821d ago )

Oops! Double post. Hope the Cloud can fix this in the future.

scotmacb821d ago

They aren't talking to you they are talking to the japnese

Boody-Bandit821d ago (Edited 821d ago )

My head literally feels like it's going to explode. MS is ALL over the place as is the media and consumers.

Resolution gate? PFFT, doesn't matter. Game play over graphics any day of the week. Mean while on the PS4 you can get the best of both worlds.

MS gaming division and PR department and their "secret sauce" The clouds, DX12, the servers, resource realignment, etc...

Than it's MS saying a week later it's all about the exclusives and not just resolution, pixels, power, blah, blah, blah.

Than it's back to the secret sauce.

All the while MS only consumers and the media are saying graphics over game play. No wait this secret sauce is real. You MS haters need to deal with it.

spin, lies, rhetoric, rinse and repeat over and over add nausea, and mean while back at the ranch game after game (multiplatform) runs at a higher resolution on the PS4. Every some downloadable games.

Also let us not forget Sony is not going to sit still and not be capable of doing these same so called secret sauce refinements with their hardware (PS4) as well.

No secret sauce can offset more powerful and more capable hardware, period.

Seriously. Stop the hypocrisy. Pick a side and stick to it. I see so many N4G members trying to have it both ways. Either it doesn't matter or it does. But this is all fluff and no substance.

My honest opinion is it truly is all about the games and always has been with me. That's why my email address is [email protected] and it has been for over 16 years (send me an email and I will respond ASAP N4G - brutallyhonest - XBL, PSN, STEAM = BoodyBandit). That is all I'm about, the games. That's all it should be about.

Personally I think MS needs to STFU or at the very least stay on message instead of being all over the place. They have learned nothing thus far and are becoming flat out embarrassing.

dcbronco821d ago

Its funny that people go on and on about what can't be done. Remember that you base that on what you can't do or don't understand. Multi-billion dollar corporations have people a little smarter than you and the money to get things done. This type of naysaying has occurred with each and every internet advancement. PlayStation fans need to keep in mind that game streaming was considered impossible just two or three years ago.

frostypants821d ago

@dcbronco, yes, these corporations have a ton of money and smart people...smart people who often work in PR. Sorry, the phrase "if it sounds too good to be true, it is" still applies to corporations.

xHeavYx821d ago

MS forgets that Japanese people are very smart

truefan1821d ago (Edited 821d ago )

This is fantastic news for XB1 owners, they know full well this statement would go viral and they reiterated it one month away from E3. This tells me that they must have figured it out and will be able to make it work. They moved away from cloud talk for months when fans started calling BS, but to make it at this point in time is telling me something.

It will be such a glorious day at E3 if cloud computing, which is already used on a smaller scale for Titanfall and Forza, is shown off and all the skeptical ps4 fans have to eat some more crow. Phil Spencer understands what making that statement means, it might be revealed sooner and better than you think. The funny comments are those fans that act like MSFT hasn't considered things like Internet speeds, loss of connections, and number of Xboxes. Like a multi hundred Billion dollar company is just going to ignore such things.

XxExacutionerxX821d ago

Ps Fanboys sure love to come over to Microsoft forums and make stupid comments, but will hate amd report you if yoy make any comments against Playstation.

UltimateMaster821d ago

It's 10X better (in E3)
later..
It's 4X better
today..
It's 3X better
tommorow..
It's 1.5X better
A year later..
It's 1.03X better
2 Years later..
Continues to lie...

Giul_Xainx821d ago

When is this cloud finally going to strike its lightning? If anything it reminds me of New Mexico weather. Huge dark clouds could cover the entire sky and make it look like night, but it just floats away without doing a single thing. No rain, no lighting, all looks and no action.

Kind of like their ad campaign.... you see it... and then it doesn't do what it is supposed to do.

DemonChicken821d ago (Edited 821d ago )

this kind of says something - https://www.google.co.uk/#q... the variety!

so yeah, technology isn't stable and more claims & secret sauce but less action =/

AceBlazer13821d ago

All right so we have the cloud doing x10 Xbones DX12 doing x2 and the cloud now adding another x3. Thats a x26 power increase thanks to the cloud.

You PC guys better watch out, the Xbone is gonna put your hardware you spent $100s on to shame. /s

Back to the realm of reality how can anyone take these cloud claims serious? Even the most faithful of Xbox fanboys have to question it by now.

MorePowerOfGreen821d ago (Edited 821d ago )

@nicksetzer1

I think they know what MSFT is saying they're being selectively stupid to attack MSFT's design. Everybody knows the remote processing will give the XB1 the equivalent of being 3 times more capable. Some of the processing will be done by powerful super servers.

LOL DS says bu bu bu not teh graphics! LMAO. Does DS know if the XB! uses remote processing for the taxing stuff that leaves the local hardware with much more resources?(for everything!)

XB1 games are going to be crazy. Much more complex and grand game worlds to say the least.

Serg821d ago

@truefan, PowerOfGreen and the like

Guys, stop it, just stop it. It's not cute anymore it's just sad.

Oner821d ago (Edited 821d ago )

@ nicksetzer1 ~ The only ones that are truly & continually misquoting (or in this essence misinforming) are MS themselves with their selective & specific buzzwordplay that they try to use in the media in an attempt to dupe people.

But people aren't falling for it. Not anymore. The only ones still going for it are the ones that are blind to real world facts. SHOW US. Don't just say it ~ PROVE IT.

And they can't, because the cake is a lie.

inveni0821d ago

3X processing power, maybe. 3X graphics power? No.

Dee_91821d ago

@dcbronco
Right.. I don't see anybody actually saying it can't be done.It probably can, it probably can't.What we want however, is proof.Not a claim.

Mr Pumblechook821d ago

Cloud compute + Direct X + secret sauce = the Xbone will rule!

GameDev1821d ago

@scotmcb

And the japanese are saying LOL

Ritsujun821d ago

Do not ever give up, MS~ lol

warczar821d ago

@truefan1

Who gives a shit if they can make it work at E3, everything works in a controlled environment, I want to know if it's going to work at MY house.

fr0sty821d ago

@ XxExacutionerxX

I stopped reading and -bubbled at "ps fanboys".

UltraNova819d ago

The Stupifing Ignorance Force is strong with some people here..

+ Show (33) more repliesLast reply 819d ago
ALLWRONG821d ago

Funny, when MS talks cloud you guys say "Claims, claims, claims" or "Don't believe it" but when Sony talks cloud it's "great, great, great" and "we believe all of it".

Make up your minds. Cloud can't be "fairy tales" when it comes from MS, but real when it comes from Sony.

You know, Sony bought into cloud after they seen how it was going to benefit it's competitors, like MS.

MS is one of a handful of companies who have been working on cloud gaming since day one. Sony bought into it years later.

GarrusVakarian821d ago (Edited 821d ago )

Sigh, another person that can't differentiate between cloud *compute* and cloud *gaming*. Sony isn't making claims of their cloud making the PS4 more powerful, while MS is. That's the difference.

There's a big difference between streaming games from the cloud (which is happening right now, in the real world), and rendering games in the cloud and claiming the cloud will make your hardware 3 times more powerful. Stop trying to create hypocrisy where none exists.

So yes, it can be "fairy tales" for MS but "real" for Sony, because that's exactly how the two things appear at the moment, in the real world.

'ALLWRONG' indeed.....

pedrof93821d ago

@Allwrong

Ps now, is runnin and people have experimented it.

X1 so far is all claims. And a tech demo.

Am-No-Hero821d ago (Edited 821d ago )

well lets take a look at " Sonys claims " for example , PS Now + VR + and many features .. they really makes it clear and quick ..

So what about " Da Power of Da cloud " !!

PC + 32 FPS !!! really !! thats all !!

i will believe it when MS stop the " claim " thing and show us something ..

Kayant821d ago

Gaikai and what MS has been claiming are two different things.

Gaikai is computing true but none of that work is done locally on the device it is all streamed. What MS talks about is somewhat real time offloading of computing to the cloud then updated periodically on the local device.

One is game streaming which has lots of real world example working including PS now, Onlive etc. The other as described by MS hasn't really been shown all that much expect from Forza 5 with drivatars.

The_Infected821d ago

@ALLWRONG

"Funny, when MS talks cloud you guys say "Claims, claims, claims" or "Don't believe it" but when Sony talks cloud it's "great, great, great" and "we believe all of it".

From the article:

As a funny note of color, part of the Japanese audience watching online on Nico Nico Doga found the statement pretty amusing, as you can see by the comments overlayed in the picture below. For those unfamiliar with Japanese internet lingo “w” is their equivalent of our “lol.”

Looks like the Japanese audience thinks it's a joke also. Funny you believe anything Microsoft says. I mean they always deliver their claims. /s

OrangePowerz821d ago (Edited 821d ago )

Very big difference as your name suggests you are all wrong.

Huge difference between cloud streaming and cloud computing.

Sony bought Gaikai quite a qlwhile ago before MS started talking about cloud computing.

On what cloud gaming has MS worked? And don't start with Drivatar and dedicated servers because that my friend is not cloud gaming.

torchic821d ago

do you deliberately post nonsense posts just to coincide with your username?

DigitalRaptor821d ago (Edited 821d ago )

"You know, Sony bought into cloud after they seen how it was going to benefit it's competitors, like MS."

Sony was working on cloud technology with partners years before Microsoft even announced their foray into cloud with Xbox.

I'm not saying that Sony did it first or anything along those lines, but at least do your research.

Sony has been working with RackSpace for years, and in 2012, they entered a partnership with them as an "enterprise level customer" working on OpenStack private cloud solutions.
https://www.youtube.com/wat... https://www.youtube.com/wat...

Sony had also been working with Gaikai for years, before they decided to put down $380 million on absorbing them.

The difference is here, Sony is not making MAD claims, and filling their marketing with empty hype using these incredibly dishonest buzzwords. They did something of the sort last gen with 4D and 120fps etc, they've learned form their mistakes, but MS NEVER will. They'll always be this arrogant, dishonest and deceitful to their consumers with rubbish like this to sell their feigning console.

And the true difference is, Sony knows what works well at a consumer level, and what doesn't. Microsoft will just force this PR speak down throats for years like they did with Kinect, the fanboys will eat it up, and years later, the benefits still won't be where they said they would be. Definitely not for high-fidelity, high-bandwidth gaming.

mkis007821d ago

You name leads me to believe you are trying to be funny. Good Show.

JasonKCK821d ago (Edited 821d ago )

We been using Azure at work for two years now. That selective N4G memory at work again. Some People here are so quick to dismiss and deny anything Microsoft, they don't realize the Azure is in place and has been working for years. As for PS Now, it's still being tested and isn't available yet outside of beta.

BTW there really is no difference between cloud computing, and cloud streaming. It's all just data transmitted VIA the cloud. The only difference is how Microsoft and Sony are using it.

In a couple years both Sony/MS cloud services will be running at full speed. Right now the only one of the two using it in actual gaming is Microsoft.

What I don't get, is why console gamers argue over something they "all" will end up paying for. Don't be surprised of you end up paying $100 a year for something that will most likely be free on PC.

@DigitalRaptor
"October 2008 (PDC LA) Announced the Microsoft Azure Platform. First CTP of Microsoft Azure."
http://en.wikipedia.org/wik...

It helps to use a search engine.

baodeus821d ago (Edited 821d ago )

so tell me the differences between cloud computing and cloud streaming, luckas_Japonicus, am-no-hero, kayant? In technical term and in your own words would be appreciated.

you guys sure know the differences between MS cloud and Sony cloud computation, so I want to hear from you expert.

1. how gaikai work in the first place, is the entire game COMPUTE on the cloud and stream over? So if your internet is slow, the entire game is slow than?

2. so if part of the game on MS can also be compute on the cloud, why is that less effective than streaming an entire game? meaning only part of it is slow vs, the entire game is slow like Gaikai if you have internet problems?

3. Can that part of the game that are planned to be computed be on the cloud, can it just started on the cloud from the beginning and stream over to the console which could eliminate the point of going back and forth? You guys don't think this is a possibility? How so?

4. What do MS mean by computing mostly low latency part of the games?

5. Why do you think Onlive didn't work out to well back then, because of the cloud infrastructure and internet connect right? What so different between that and PS Now, when many of you still complain about connection speed, bandwith, and connection stability? What would do you guys think would help minimize those problems? Between MS and Sony, who do you think have the ACTUAL CLOUD INFRASTRUCTURE to solve some of that issues?

6. between MS and Sony, who do you think actually have a really strong cloud infrastructure, as in having actual server center distributed across the globe?

7. Is Sony running Gaikai on their own server center, if so, where are they located and how many of them are distributed globally (it can at least help you to determine your speed of connection and stability of PS now streaming service)? Or Sony just rented servers from others.

8. If Sony only renting (which I believe they are because they don't have the money to expand cloud infrastructure like Amazon, apple, google, and MS does), do you guys have any information about the cloud provider that Sony is renting from (are they huge provider, have lots of servers center, great global distribution, etc...)?

9. How the heck do you guys know exactly what MS are doing with their cloud research and how it works?

10. did you guys read about that ps vita remote play over 500 miles article recent (kids at the hospital)? How it is possible that a PS vita be able to play PS4 game, when its hardware is no where near PS4 capability? It is done through hardware, or cloud technology? If cloud technology really make hardware requirement obsolete as proven in the case with remote play on PS vita, so why MS would be lying about improving xbox performance using cloud? Is MS talking about boosting the power of the xbox physically, or just deffering the work load to the cloud (which ran on billions dollars hardware, of which no ordinary consumer couldn't afford)? As example with recent cloud demonstration on high end pc, which shows that cloud could even help computing heavy duty scene that even a high end pc couldn't handle.

from your posts, i can tell you guys know a lot about cloud computing, so I'm hoping to learn from you guys. If I don't see anything, then perhaps you guys just don't know your stuff that well as you claimed, which i hope that isn't the case right guys? I'm willing to bet that you guys are smart people and know their stuff inside out.

the amount of silent disagree only tells me you guys are just BS, because you can't explain what you claim. If you know your stuff, than you can explain it. Simple as that.

JasonKCK821d ago

@baodeus the silent disagrees with no explanation really does show a lot. BTW don't sell yourself short, you know more about this than most of the people posting.

Kayant821d ago

@JasonKCK
"BTW there really is no difference between cloud computing, and cloud streaming. It's all just data transmitted VIA the cloud. The only difference is how Microsoft and Sony are using it" - If there wasn't a difference MS would be showing more than conceptual tech demos by now given the amount of times they have talked about it. And there is a difference one is completely done in the cloud with no computation on the local device expect from decoding the video stream and the controller input being sent back the other is supposed real time offloading of data to be done in the cloud before being sent back. When they show that working in a game on a 2MB connection then we will see.

"In a couple years both Sony/MS cloud services will be running at full speed. Right now the only one of the two using it in actual gaming is Microsoft." - Yes because PS now is fluff /s.... All we have seen from MS is Forza 5 drivatars which is not realtime. TF A.I running on servers is nothing new and done in most MMOs already.

joeorc821d ago

Wtf? @ Allwrong

Bull $hit

After Microsoft' ? Really you are going to sit there and make a claim like that? Lmao

Sony bought into it later after others were working on it?

Do you really think that diatribe you are spewing is even remotely true at all. First of all unlike microsoft and before sony even purchased GaiKai sony has been investing into remote play access gaming like they did with the R&D investment into with palm powered PDA's and the MYLO you would have known about this if you were not so quick to take a jab at sony and try to try to imply they are just playing "follow the leader"

nypifisel821d ago

@baodeus

They're disagreeing with you because it's an obnoxious list, but I'll try answer all of it if I can be arsed (it's so long)

1.
Gaikai works as such; A server makes ALL calculations, it then sends the picture to the user over the internet, it also receives input from the same user. This is kind of easy cause its no different then streaming a movie. The principle have been used within schools and businesses a lot, then called 'thin clients'.

2.
Meanwhile MS claims on 'off loading' computations to a server is much more problematic; mostly because it has to be synchronous with the local hardware, that means it has to match up with every frame being displayed on your monitor. Now contemplate how fast your computer works. Yes problems arise.

3,4
You can't do that because a game is interactive and what you need rendered depends on where the player looks. Sending the picture and storing it in your memory to be displayed locally kinda defeats the purpose of the server interaction to begin with. By low latency 'stuff' MS means things that does not need to be updated every single frame, or every 33ms if I remember correctly. What this would be I'm not really sure cause I'm no graphics programmer. I would assume maybe some background stuff? This would still just sit in your memory though so :S

5
Money, that's the difference. Sony bought Gaikai cause they developed a way for fast low loss package transfer over the internet, this means bandwidth isn't as big of a problem any more. Latency is always a concern though.

6,7,8
These questions arise cause you fundamentally don't understand the internet. Servers and their availability is not locked to companies as such. 'The internet' is free floating, so is "the cloud" cause it's just ORDINARY SERVERS(!). Azure is no special case. Sony will be renting servers and so will MS. Difference being Sonys project is a reality TODAY.

9
Cause they aren't secrets. They're being presented at conferences and such.

10.
This just shows how you don't understand the difference. The PSVita only acted like a mobile screen to the PS4 which did all the calculations and sent them to the screen, taking input from the Vita. Just imagine you had a controller and a monitor with a 500 mile long cord. I kinda explained the problems around synchronous computation above.

JasonKCK821d ago

joeorc Sorry bro but Sony is playing catch up on this one. Try not skipping this link http://en.wikipedia.org/wik... I posted above. Here is one for Gaikai http://en.wikipedia.org/wik...

Azure launches 2008
Gaikai launches 2010

devwan821d ago

1. Of course, if you have a poor net connection, the cloud is going to do very little for you in terms of remote compute, no matter whose services you look at. If that's the case, you're looking in the wrong place for your entertainment.

2. "only part of it is slow vs, the entire game is slow like Gaikai if you have internet problems?". If you have Internet problems, you're using the wrong services no matter who provides them.

3. "Can that part of the game that are planned to be computed be on the cloud, can it just started on the cloud from the beginning and stream over to the console which could eliminate the point of going back and forth? You guys don't think this is a possibility? How so?" You seem to misunderstand. The discussion so far has centred around microsoft having remotely computed in-game content - but not remotely generated frames of game play visuals. They're not rendering the game locally and streaming it to you remotely - is that possible, they haven't said so. No matter what the claims made so far amount to, all that has been seen so far is Forza's drivatars that use statistical data and controller input etc. to generate content that is compiled at a later date - more akin to a bank system doing overnight tallying than anything with near-instantaneous feedback.

4. "What do MS mean by computing mostly low latency part of the games?" - You'll have to be more specific, that question is ambiguous and a little odd. Maybe you should ask Microsoft if you need them to clarify some areas of their services.

5. "Why do you think Onlive didn't work out to well back then, because of the cloud infrastructure and internet connect right?" There are many reasons why onlive didn't work out - spreading their services thinly over a wide array of hardware, lacking newer games and those from certain large publishers, all kinds of reasons beyond that, none of which are really relevant here unless you're looking to make a lame "Sony will fail too" kind of argument, which would be silly.

6. "between MS and Sony, who do you think actually have a really strong cloud infrastructure, as in having actual server center distributed across the globe?" None of us know how much of Azure is open to Xbox, nobody knows how games will be developed to take advantage of it, nobody knows exactly what Sony has in place with its own and it's partners infrastructure. No value in any of us guessing.

devwan821d ago

@ badeus cont...

7. "Is Sony running Gaikai on their own server center" PS Now will be in the US, Japan & Korea and the EU by this time next year. It's not so much a matter of the server centres, but what hardware they have in place running the games to deliver the service... you might have seen stacks of retail ps3s in photos from the past - that's not what it'll be! They have developed new ps3 hardware for this. 8 super-streamlined ps3s on one board mounted in a rack. All kinds of latency-reducing measures developed to bring the service offered as close to the real thing as possible for the user experience. The exact details are not for public consumption, but Leadbetter wrote an article a few months ago detailing some ways it might work to reduce latency "The network interface could be improved with a lower-latency interface, while the controller inputs could be swapped out with faster, hard-wired alternatives to the current wireless Bluetooth option used by the DualShock 3. Potentially, the polling rate of the controller inputs themselves could be increased significantly via a custom version of the PlayStation 3 operating system. A more significant latency saving could be achieved by bypassing the PS3's HDMI output altogether. Scan-out - the process of displaying the current framebuffer on-screen - takes 16.67ms. A PlayStation 3 cloud server could see the frame dispatched to a hardware h.264 video encoder as opposed to the existing console's HDMI output."

8. "If Sony only renting (which I believe they are because they don't have the money to expand cloud infrastructure like Amazon, apple, google, and MS does)". Pure conjecture. Of no value in this discussion.

9. "How the heck do you guys know exactly what MS are doing with their cloud research and how it works?" - How the heck do you guys know exactly what Sony are doing with their cloud research and how it works?

See what I did there? Yeah...

10. "did you guys read about that ps vita remote play over 500 miles article recent (kids at the hospital)? How it is possible that a PS vita be able to play PS4 game, when its hardware is no where near PS4 capability? It is done through hardware, or cloud technology? If cloud technology really make hardware requirement obsolete as proven in the case with remote play on PS vita, so why MS would be lying about improving xbox performance using cloud? Is MS talking about boosting the power of the xbox physically, or just deffering the work load to the cloud (which ran on billions dollars hardware, of which no ordinary consumer couldn't afford)? As example with recent cloud demonstration on high end pc, which shows that cloud could even help computing heavy duty scene that even a high end pc couldn't handle."

You don't seem to have a grip on the difference between the two inherently different services talked about and offered by the two companies for for some reason. The ps4 has dedicated hardware for encoding video. The Vita is capable of decoding this pretty quickly at the other end and then relays the necessary button press details the other way. Gaikai does the magic in between. Do we need to know more? No, it works, that's all there is to it.

devwan821d ago (Edited 821d ago )

@baodeus cont...

Of course microsoft could offer streamed games if they wanted to and invested in that, and who knows, it might be the saviour of the platform if they decide to ship their boxes on the cheap and increase the price of a membership for a live-with-streaming service. But so far they have not said they will, only that their services can make the xbox one more powerful by offloading compute tasks to what you refer to "billions of dollars hardware". Streaming whole content from a remote box is much more straight forward than bespoke game-by-game implementations of remotely offloaded compute. Those decisions would have to be made on a game-by-game basis. With how things are going sales-wise, do you see many 3rd parties investing in this technology knowing their product will be destined to live within the confines of the Xbox/microsoft family of hardware? No, it'll be up to first party to make this a reality, same kinds of reasons that Kinect will not see major 3rd party investment beyond the usual dance dance games.

Now it's easy to see how some games such as MMOs could benefit hugely from remote compute, altering the world everyone inhabits unilaterally - but this is nothing new and nothing unique to this platform. It's also not exactly in keeping with what we've been told so far. The area where people (IMO, quite rightly) have a problem with some of the wording from microsoft is when they give the impression that xbox one games you sit and play at home have the potential to be many times more complex and involved than would otherwise be possible without the real-time cloud powered compute as you play. It's not entirely impossible that this could happen, but many people prefer to take a step back and sprinkle a pinch of salt on the claims until they have evidence to the contrary.

"the amount of silent disagree only tells me you guys are just BS, because you can't explain what you claim. If you know your stuff, than you can explain it. Simple as that." Hmmm, maybe your point-by-point questioning wasn't as genuine as I first thought... you're attempting to call people out? Personally I can quite easily see why people would not be bothered replying to such an essay, especially with that sting in the tail... SMH, maybe I shouldn't have bothered!

christian hour821d ago (Edited 821d ago )

@jasonKCK

Gaikai was founded in 2008. Not sure when Azure began its pre-productive life but it launched in 2010, so probably began in concept around 2008 as well. I got all that from the 2 links you posted to wiki pages.

As for who had their services set up first? Doesn't matter, I don't see why people are arguing this point. Cloud Computing in itself is somewhat of a buzz word, its nothing new, it's been in use as a service for a long long time, Sony and Microsoft have both worked with Cloud computing techniques long before Gaikai and Azure. Cloud Computing is just the nice happy consumer friendly buzzword they're using for it now that it is available to consumers in a user-friendly package and can handle millions of users. But it's always been a thing.

It's not some new secret technology someone just came up with in the last decade. Microsofts PR and their crazy misinformed loyalists are the only ones who seem to think it's some new magical technology that can do crazy things.

Streaming video of a game and taking button inputs is extremely feasible.

Increasing computation power of every Xbox One owner with a good internet connection?

You're dreaming...

...maybe in 10 or 20 years we might be so lucky, as of right now, just isn't possible.

It would, in theory, be possible for some billionaires son who hires a tech team to set up a series of servers in their uberMansion to work in tangent with eachother and connected directly with a PC playing custom built games from hired techies... 100% possible, that's definitely one way to do what Microsoft are claiming they can deliver to every Xbox One. In fact that's exactly how they did that tech demo at BUILD.

Anyway, that doesn't mean Microsofts Azure cannot provide a service similar to Playstation Now, their cloud setup is fully capable of pulling off such a service, and I wouldn't be surprised if they announce one very soon to compete with Sonys PlaystationNow service. Of course MS tend to be greedy profit wise so whether they can match pricing plans, will be the real clincher. I couldn't see why not, but at the same time I've seen them overcharge for plenty of things in the past.

*edit* I'm not a Sony fanboy or anything like that, if you need proof just look through my past posts, so please don't even go down that road if you choose to respond to me. I just call it like I see it and don't let bullshit slide, regardless of what company its coming from.

gigoran821d ago

@ALLWRONG
You definitely have the right name. Sony doesn't need an extra service at the expense of the customer to maker their console perform to the best of its abilities. Are you that daft that you don't know the difference between what Sony is offering (which works 100% of what they are claiming) and what MS are claiming?

Sony are offering a service to any customer, not just owners of consoles, to stream games.

MS on the other hand are claiming to offer a boost to the xbone performance at the expense of the customer because the specifications of their console are inferior to the PS4.

The biggest difference is of course that Sony has proof their service does what it says, while MS is all words.

JasonKCK821d ago

christian hour "Gaikai was founded in 2008" key word here is "founded". Gaikai launched two years later. Azure was launched in 2008 and was in development before. You can use logic to determine which started first. (cough Azure cough!) Even MS is playing catch up to others, but in this case, not to Sony.

jebabcock821d ago

Well considering azure is getting its rear kicked by Amazon and Google I wouldn't be touting azure as something too great. Your company using it for work is far more simplistic than live gaming. Sony already makes use of Amazon cloud. Which for those who do live in a hole is the top cloud provider on the market. Basically most analysts(not pachter) claim cloud is a race between amazon and Google in which Google will eventually come out on top... Ms is a distant 3rd and not considered a contender... Do some research... xb1 is once again a Trojan horse to try and drum up visibility for azure...

Azure is the money maker not the xbox division and azure is what ms wants to be successful. Unfortunately neither have claimed the desired market share. Let's keep things in perspective here.

frostypants821d ago

Maybe because Sony has demonstrated their cloud capabilities in the real world. MS has only shown theirs in a controlled demo. Also, Sony is using "the cloud" to stream games. That's a whole lot different than MS trying to use cloud servers as extended processing and getting all that data back to the client in real time to be incorporated with client-side processing over relatively unreliable internet infrastructure.

WickedLester821d ago

How appropriate your username is.

Oner821d ago (Edited 821d ago )

You want to talk about making up minds? Hows about this ~ Why is it when MS and diehard XB supporters talk about the Cloud it's always "great, great, great" and "we believe all of it" (to quote you).

But when the Cloud is used in real world application to show how manufacturers compute/tabulate/track consoles sold live (and yes that includes both Sell In/Through) it's unfeasible to them that it's possible to do so?

Answer: It's rhetorical. If the information does not suit the XB supporters view then it's not possible but when they want it to it's possible.

DigitalRaptor821d ago (Edited 821d ago )

@ JasonKCK

Thanks for posting a link disproving nothing I said.

I said Sony was working with Gaikai and RackSpace on cloud gaming solutions BEFORE Microsoft announced their use of Azure for Xbox.

Do you read comments selectively or something?

And extending my point, MS didn't create Azure for gaming. It was for their business enterprise. Xbox is but a pin prick on the MS roadmap. They aren't going to dedicate a huge number of resources to a division that makes a small percentage of revenue. Overall the Xbox division doesn't make profit for MS.

Rimeskeem821d ago

That's because they have shown what it is doing and are giving people hands on right now