The sixth generation was a time of reformation for the game industry. With three major consoles instead of two and lots of fresh new IP’s bursting from new studios, the market was reaching a new level of diversity. Despite Sony and Microsoft’s interest in the more mature markets, Nintendo and their Gamecube console rotated many of the same gears the company was turning during the Nintendo 64 days. Their games were excellent, but with the mature market becoming steadily more important, it was becoming a missed opportunity. Nintendo didn’t focus much of their internal energy on that market, but despite that, they skillfully added a second-party developer during the N64 era, a developer that turned the Gamecube’s library on its head and went where Nintendo themselves wouldn’t dare tread. That development house was the late Silicon Knights.