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Submitted by DaveControlLive 365d ago | video

Dark Souls 2 Story Explained

Who are the 4 Great Souls of Dark Souls 2, and where do they come from? How did Drangleic rise to power, and what caused its devastation? This Dark Souls 2 Lore video explores the overall story of Dark Souls 2, getting into the details of what happened to cause the shambled ruins of the once great kingdom.

As a warning: This video is full of spoilers, and recommended only for those who have finished the game.
Dark Souls 2 releases on PC today (Dark Souls 2, PC, PS3, Xbox 360)

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NYC_Gamer  +   365d ago
I'm a big fan of this content creators Dark Souls videos on YT
#1 (Edited 365d ago ) | Agree(5) | Disagree(0) | Report | Reply
TerraMantis  +   365d ago
I agree!
NYC_Gamer  +   365d ago
Are you the same Mantis who creates Dark Souls videos on YT?i also enjoy your videos.
#1.1.1 (Edited 365d ago ) | Agree(3) | Disagree(1) | Report
JodieeLaytonukm   365d ago | Spam
finito82  +   365d ago
story can be confusing for a bit especially if not played the first.
belac09  +   365d ago
this is why this series is so amazing, you really have to put this stuff together, mostly by the item descriptions.
meatnormous  +   365d ago
Ps4 and Xbone are collecting dust because of this game, I simply can't get enough.
VsAssassin  +   365d ago
I love Dark Souls 2, but it, for me, is a lot weaker in some aspects than the original.

I hope DS3 goes back to a persistent, less open world. Opening most of the locations like in DS2 right off the bat makes it less of a cohesive experiece.

The director of this game left for a reason. The effect of him leaving can somehow be felt in this product.
Kivespussi  +   365d ago
I really like the open world aspect. What IS bothering me though is some bad level design elements. For example some enemies that are petrified and are blocking the way. Both NPC humans you save from petrification are blocking your way well, but some enemies not. For example the giant hippo thing in Aldia's Keep. There's like 2 meters both sides to go trough but nope. There's a monster in the way, you can't fit through. Also for example before the Drangleic castle you need to go through the shrine of winters because there's a pile of dirt in your way that literally a 5 year old can climb over. But nope, let's not climb over it, let's slay dozens of bosses to get the shrine of winter open so we won't have to waste 20 seconds to climb over something so small.

Not really a major complaint but usually the souls series have been careful about stuff like this so dark souls 2 having things like this is not good.
VsAssassin  +   364d ago
Yeah! The level design is weak this time. In Dark Souls, most areas are well mapped, and most of them have interconnection. DS2 strays away from this level design in that after a major boss battle, you'll see yourself using a warp bonfire to Majula.

I also think that giving you the means to jump from one bonfire to another right away is an immersion breaker.

I hope Hidetaka Yamazaki creates a new dark-fantasy game that greatly improves upon the DS series. To be honest, I really loved Demon's Souls world and player tendencies. This system worked so well; I wish we get to experience it again in a new game!

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