'Watching a speedrun of a game is an odd experience, seeing someone beat a game as fast as possible by exploiting glitches, ignoring massive portions of what the designers intended for you to play and basically ripping the game to shreds in order to get the best time. With two world records being broken this week in the world of speedrunning, one being the Super Mario 64 100% completion record by Siglemic, VGU takes a closer look at this hardcore corner of the gaming world.'
Releasing the Nintendo Switch 2 with a Super Mario 64 remake would be the perfect way to unleash the console to the world.
If they ever did I hope they would add onto it, there's so much you could do with Princess Peach's castle alone
Each level is pretty small today in the original game, I don't like huge levels but I think they could be at least 2x bigger, or close to it and more of them, with more things to do.
They could do a mix of having open levels and more linear ones like in 3D World or Land, I doubt they will do that but it would make a change.
I'd prefer a Oydessey 2 or Galaxy 3. Besides the DS
game was a Mario 64 remake complete with more playable characters, stages, bosses and muti player content.
Yes! Let's release an almost 30 year old game to kick off the next generation for Nintendo...
I'm over re-releases...FEED ME NEW MARIO!
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
Speed runs take the fun out of it for me. You're trying to cut down the amount of content you experience to the bare minimum, I just don't get it.
Somewhat ironically, I don't have the patience for speed runs. I'm too lazy to work out the ins and outs of an effective speed run, and I know I'd break something if I screwed up a super important key move.
Modern gamers don't seem to even know what a speedrun is anymore. Quit trying to pass off glitch runs for speed runs, they are not the same thing.
A true speedrun is playing the game through AS IT WAS INTENDED, as fast as possible. You are not allowed to abuse glitches or bugs at all.