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Submitted by Aclay 161d ago | interview

Hack-Man: An interview with Watch Dogs' creative director

Gamasutra- "Watch Dogs is poised to be a success on the next-generation consoles, but it's clear that Jonathan Morin, its creative director, sees it just as a step toward true "next-generation" game design, not its full flower.

As he closes a five-year chapter of his life, from prototype to completed game, Morin was reflective about not just what he made, but where games are going as a medium. In this interview, conducted at Ubisoft's San Francisco offices during a recent preview event for the hotly anticipated title, Morin speaks candidly about how he sees games and players." (Industry, Jonathan Morin, PC, PS3, PS4, Watch Dogs, Wii U, Xbox 360, Xbox One)

Farsendor1  +   160d ago
quote from the article Personally, I like, and I miss, in certain games this idea that players become curious. You want to ignite their sense of wonder and try to discover possibilities. That's why the single-button hacking ended up becoming also the icon of the button on screen. It's almost like, "Oh. What does that one do?"

i do like exploring things myself and finding things out, learning as i go i hate being told how to do this or do that let me figure it out myself. and if i cant ill have a barebones experience and thats on me.

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