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Hack-Man: An interview with Watch Dogs' creative director

Gamasutra- "Watch Dogs is poised to be a success on the next-generation consoles, but it's clear that Jonathan Morin, its creative director, sees it just as a step toward true "next-generation" game design, not its full flower.

As he closes a five-year chapter of his life, from prototype to completed game, Morin was reflective about not just what he made, but where games are going as a medium. In this interview, conducted at Ubisoft's San Francisco offices during a recent preview event for the hotly anticipated title, Morin speaks candidly about how he sees games and players."

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Farsendor1797d ago

quote from the article Personally, I like, and I miss, in certain games this idea that players become curious. You want to ignite their sense of wonder and try to discover possibilities. That's why the single-button hacking ended up becoming also the icon of the button on screen. It's almost like, "Oh. What does that one do?"

i do like exploring things myself and finding things out, learning as i go i hate being told how to do this or do that let me figure it out myself. and if i cant ill have a barebones experience and thats on me.