There are also just weird things that the AI chooses to do, from not resigning star players (instead letting them go to free agency), to its aforementioned desire to have the user give up outs for no reason. And yet, except for the most serious of stat-heads, most of these AI quirks are minor and easily overlooked.
Also easily overlooked, but not easily listened to, are the game's new sound effects, particularly the crowd noises, which sound a little like glorified static. While the cracks of the bat and audience noise are cute at first, they become old very quickly. Everything sounds almost identical and, as a stat-based game, there is little purpose in it unless the question is how many people in the crowd applauded the home run.
The biggest problem with the game is that if one has last year's version there is very little reason to upgrade to this year's version. The look is somewhat nicer, but that's about it.
One of my complaints last year was that the photos of players delivered with the game were ancient (Jason Giambi not wearing a Yankee uniform was my example). For a new version of the game, it is distressing that the same thing remains true. One can go to the forums and download pictures, but it's a cumbersome manual process and the pictures seem to be only semi-official. There simply is no reason why, if this year's version is only slightly updated from last year's, that such a fundamental element shouldn't have been changed.
For all its foibles, Baseball Mogul 2009 is still an enjoyable experience. It shows just why baseball is such a game for stat-lovers and makes those stats accessible to everyone. There are numerous different ways to play the game, with the computer having the ability to handle any aspect that the user feels either too mundane or too complex. Allowing the computer to take over some of the operations will never allow a team to reach the dizzying heights (or abysmal lows) that it could with the user in control, but it does make the game more accessible.
3/5