Sean Cleaver: " A thousand years before the Dragonborn was summoned to the Throat of the World and around 800 years before Uriel Septim was slain and the gates of Oblivion opened up around Cryodiil, there was you, caught in the events of the Elder Scrolls Online."
During a panel at GDC 2024, Elder Scrolls Online Game Director Matt Firor noted that the MMO has generated a staggering amount of player spending over its decade of operation—almost $2 billion.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
The Elder Scrolls Online has accumulated over 24 million players over the years. The RPG hit the milestone on its 10th anniversary.
Far too early to be reviewing this. By your own admission you haven't even tried PvP, dungeons or raiding. The endgame in any MMO is about 90% of the content; to not even have experienced it in the slightest invalidates the review.