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Submitted by bilbobaghins 595d ago | interview

Interview Lead Designer of Get Even, PC Lead Platform PhysX

Interview from Italian Site

Before we begin, please introduce yourselves to our readers.
My name is Wojciech Pazdur and I'm Lead Designer of Get Even Project. I'm helping all those great guys (and gals) at The Farm 51 to shape the story and gameplay into a game that's my most unusual professional experience since I started to work in industry 14 years ago.

-How do you linked single-player and multiplayer ? will be competitive ?
“Keep your friends close, keep your enemies closer” - wise man says. Although storyline of Get Even presents the tragic conflict of two ultimate foes and the game naturally flows into competitive scheme, we're moving outside of “kill'em'all” scenario. Most of interactions between players are combat related, but basically it's the story driven game where other people enter your world, and besides of placing obstacles on your way, some of their goals can be common with yours.

-Get Even will be linear ?
Get Even will be very non-linear... (Get Even, PC, PS4, Unreal Engine 3 , Xbox One)

bienio  +   595d ago
Good to know.
thejigisup  +   595d ago
"A meno che AMD e le Radeon in un futuro prossimo domineranno il mondo del gaming PC, resterà solo un altra tecnologia che verrà considerata per ottimizzare i giochi su alcune configurazioni hardware specifiche. "

How can you not be excited? Mario Mario, Luigi Mario, pizza
#1.1 (Edited 595d ago ) | Agree(1) | Disagree(1) | Report | Reply
Skate-AK  +   595d ago
PhysX has some really cool effects on PC.
starchild  +   595d ago
Yeah, I think PhysX can often be very cool. I loved what it added to Borderlands 2 and Mirror's Edge.

I wish more games used it and that more games were better optimized to use it. It can be very demanding in some games.
Skate-AK  +   594d ago
I saw that Borderlands video. Almost ruined me having to playing the console version.

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