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Battlefield 4 – Game Breaking “Death Shield” Bug Blocks Projectiles With Invisible Hit Box

MP1st - A newly discovered bug may be the cause of some of those inexplainable moments of frustration that you sometimes experience in Battlefield 4.

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rbluetank896d ago

great video! I seen this a lot in battlefield 4. I did not know what was happening. it make sense now. lol

KwietStorm896d ago

Yea it explains a whole lot. I can't count how many choppers conveniently had a shield up right before a well placed shot. I don't think there has ever been a game with so many bugs before.

BeathuberCH896d ago SpamShow
Detoxx896d ago

You must play/know alot of games then *NOT*.

zeee896d ago (Edited 896d ago )

Oh the horror continues. I have literally never played a game that is this broken!

It's been weeks since Naval Strike came out yet, the rubber banding still hasn't been fixed. Dice are so ignorant! With BF4, they gave "One step forward and two steps back" a whole new meaning I tell ya!

Razputin895d ago

I agree. As this being a AAA big budget title, I haven't seen a game with more bugs.

I finally see what the hell has happened all those times I've questioned the game where this would occur.

Also I'm actually very good at this game and a lot of other FPS games so it's not my lack of skill.

DarthZoolu895d ago

Holy crap I thought I was crazy. So glad I traded it for Dead Rising 3. Everytime something is made more casual the universe shits on it. I wish they would make BF3 for X1.

Kleptic895d ago

Not only is BF4 an absolute train wreck of quality control, but this video shows the even bigger issue we've had since release...

and that is 100% desync...its not even an issue of just latency...its that what is on your screen, and what the server is saying 'happened', are COMPLETELY different in a lot of cases...

just look at this example...on the client side your explosive goes 'through' the hidden barrier and explodes were it should...but the server rejects that, layers its own physics or something on a hidden explosive...and damages you instead...its bad enough that the invisible barrier is there, but the fact that it hides the possibility of hurting you as well...is just funny at this point...

last EA game i ever pre-order, and probably the last one i ever buy...completely unacceptable for a full priced game...free to play titles have better networking capabilities than BF4...

+ Show (3) more repliesLast reply 895d ago
csreynolds896d ago (Edited 896d ago )

Oh DICE, you amateurs.

I'm pretty sure you owe JackFrags and many others a small fee for all the QA work they've been doing for you unknowingly since launch.

randomass171896d ago

This probably has just as much to do with EA rushing DICE as it has to do with the developers' lack of competence.

csreynolds895d ago

There's only so much weight the "EA rushed them" argument can carry. They've been patching this game for 6 months now on five platforms - you'd think the majority of issues would be fixed, but with every new patch/DLC comes new problems. Frankly, it's embarrassing.

Detoxx896d ago

Finally someone found the source of the problem. Thank you JackFrags!

inf3cted1896d ago

DICE, you had 6 months, and you didnt figure this out?

Detoxx896d ago

It took thousands of people 6 months to figure it out, how do you expect a team of a couple hundred to figure it out?

inf3cted1896d ago (Edited 896d ago )

With such a critical bug as this one, it should have been discovered by them a long time ago.

This only happens because they dont remove the object right when you kill someone. The object is only removed when the body dissapears. Thats obviously a big mess up and thats something you should think about when developing the game.

randomass171896d ago

Hopefully people will avoid buying the next Battlefield until everyone is sure it's not a buggy mess. Something like this should not be acceptable.

RegorL890d ago (Edited 890d ago )

@randomass171 the more complex a game (or any other program for that matter is) the more bugs.

There are standards for programming safety/life critical software out there but you wouldn't buy a game like Battlefield programmed to those standards.
- No, really you wouldn't!

And whatever you think a game IS NOT safety/life critical.
http://en.wikipedia.org/wik...

Note - most of these systems do not have a need to also simulate and render the complete environment... The world itself handles that. Safety/life critical systems does on the other hand need to handle more or less defective sensors. To be realistic games will have to handle that as well.

Games at the complexity of Pong is possible to get bug free. But even a simple math game were that asks "What is 2+3?" can crash severely if the player enters "five"...

What DICE/EA and other developers could do is to encourage bug reporting / bug reproduction among players (especially during Betas) - a new dog tag?

randomass171896d ago

Meh, and to think someone called me a troll because I said this game was still buggy. :/

Good-Smurf895d ago

You're right the game is still very buggy.
Tell that to my friends they will do anything in their power to discredit you and admin of that fanpage thinks BF4 is their lord almighty or something it's like a perfect game to them.

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