As if we hadn't seen enough screenshots and trailers of the PLAYSTATION 3's biggest shooter, Resistance: Fall of Man, Sony now comes with a few new images of the game.
Guess there's no such thing as a left handed alien ;)
So you can accept the presence of an *alien*, but not the absence of left-handed aliens? Priorities, man! ;)
thats not too shabby, I used to look at this as game where you just look at it and ignore it, but now im thinking a bit differently. I still have to play it though.
Another fine contribution. Well, at least you're consistent.
it looks good
looks like HL2 to me. At least I'll be getting a game that I'm sure is awesome with my ps3 in June next year for my birthday. Don't know about Heavenly Sword or Lair yet, though they look promising. Getting a 360 this christmas though (it's cheaper and has GOW, F.E.A.R, and TDU. Even Kameo because I love platformers).
In that they don't emphasize realism. The lighting is perfect, in my opinion, but the models are cartoony somewhat. The result? A game that has plenty of georgeous style. Way to go Insomniac! I was wondering about how people generally rate graphics on games. Are the ratings in terms of realism, or just how cool they look? I'd give RFOM a 10/10 for coolness and a 8.5 for realism in the graphics department. Anyone agree?
I think a generalized graphic rating is part technical and part subjective, but I think in the extreme cases it's easy to judge the quality of graphics on technical merit alone. "Did they "suck?", or, "Were they "stunning?". Still, "great" graphics and art/production design can be mutually exclusive. For example, while the graphics in the Timesplitters series aren't exactly technically brilliant, they remain a personal favourite due to the quirky and inventive characters. I would still rate the graphics highly because they do what they set out to do. They're not realistic in the least, but they are distinctly stylistic. I wish more games (and even individual game elements) would be judged on their own terms, but in this overly-critical age it's too irresistable for some hacks to put too much emphasis on comparisons rather than take a step back and accept a game for what it is. It seems to be difficult for some reviewers (and especially fans) to honestly acknowledge whether or not the overall effect of the game is true to what the developers hoped to achieve.
People tend to choose sides instead of reviewing games without bias. Ah, the Timespitters series. I am still hooked on it, especially with the map editor! The best map I have is one I made to resemble a boxing-ring, with two floors of "seating" for the audience. It remains as the best (and biggest lag) map I have ever made. Hey! I'm still waiting for next-gen games that let me mod, edit, or create my own stuff in them. With blue-ray and a 60 gig hard-drive, you'd think that developers would jump on the bandwagon at this idea.
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