EGMR:
"AAA game development has gotten ludicrously expensive in the past few years due to the insane level of detail that gets put into them and the thousands of manhours required to fully render everything. But I’ve noticed something rather paradoxical in recent times where games that take a fortune to develop are often panned by critics or just marked off as disappointments. With that much time and effort being put into the games, aren’t they logically supposed to perform better?"
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
This article makes a lot of sense. I for one am mostly playing downloadable indie titles and smaller games on my PS4
I agree, and disagree. Most AAA games i've played this gen, and last gen were gems, though I know of many games released that were not up well... great.
The cost of the game does not make it better, or worse, the direction of it makes all the difference. Sure you can put all of your budget into making the graphics the best it can or you can spread your budget out and make sure the gameplay is intact, and add a little bit of diversity do something new and unique.
I would say that most developers would want to play it safe when releasing a AAA title as the author of this mentioned, games like GTA V, and Bioshock were expensive to make and did controversial ideas, did not fully play it safe, both of those games did something new. Bioshocks amazing power features along with zipline was amazing, and GTA V with it's multiplayer and of course controversial single player missions.
In the movie industry big budgets don't even mean the movie will be great aswell, Spiderman 3 was one of the most expensive movies to make and it was nothing but horrible in many aspects.
Nice read, and I couldn't agree more. The "play it safe" approach to game development has been what's keeping the industry so painfully stagnant over the past generation. In a time when bleeding-edge graphics and immeasurable triangles matter more to investors than fresh IP and creativity, very seldom do publishers and developers rock the boat in fear of being the next Free Radical or THQ.
The video games industry is at a tipping point, and unless something happens to radically change the way games are developed, we'll be stuck playing the same games year in and out or facing another video game crash.
I miss platformers.
i love a mix of aaa and indie games throw in a few titles like child of light and strider its a fun time to be a gamer.