Naughty Dog's Arne Meyer on The Last of Us Remastered's Cutscenes and 30 FPS vs 60 FPS Dilemma

The reveal of The Last of Us Remastered for PS4 solved some mysteries, but of course it also created more questions. One of those questions is how Naughty Dog will handle cutscenes and frame rate, and Naughty Dog Community Strategist Arne Meyer shared more information and insight.

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Xsilver1317d ago

"I, for one, am looking forward to seeing our final result with TLOU PS4."

So Am I.

Abriael1317d ago

So is everyone. Or almost.

Hellsvacancy1317d ago (Edited 1317d ago )

Disagree(10) losers(10)

I for one am looking forward to it

sic_chops1317d ago

Ignore the disagrees. It's just people who aren't used to playing game of the year caliber games. Their loss, moving on.

Why o why1317d ago (Edited 1317d ago )

Er sic, may I correct of the gen caliber.

1317d ago
AliTheSnake11317d ago

Considering Uncharted 4 will most likely be 30 fps to push the graphics. I would like this to be 30fps so we won't get spoiled by how smooth it is. TLOU is a slow paced game anyway, it doesn't need 60fps, bring the frames to 30 and push the graphics.

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Blaze9291317d ago (Edited 1317d ago )

"Give me 60fps or give me death." the irony in Shahid's statement now adays is pretty funny. Is he still alive?

randomass1711317d ago

I am as well. No doubt they will up the frame rate and anti-aliasing. I made a comment about this before but I think I'll bring it up again since its relevant; wouldn't it be cool if they had a 24FPS mode so it looks just like a CGI movie? I mean just for the single player. I think that would be really cool if they did something like that, especially since TLOU is so cinematic.

RedDeadLB1317d ago

That would mean the controls will be absolute and utter crap. Have you tried actually playing something in 24fps?

esemce1317d ago

All this lets keeps games at 30fps for the cinematic effect is utter bollocks.

Films are fine running at 24fps as you do not have to control the scene in real time.

Anything below 30fps in games we see as judder, all games benfit from being 60fps not just fast paced shooters etc.

TLoU's cinematics will still be 30fps. Just look at the PC version of dark souls 2 and you will see how 60fps improves the animation fluidity and control of your avatar.

rezzah1317d ago

I rather see a new game be in production. This means they probably stalled (maybe not entirely but still to some degree) the next game they would have been working on.

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Nitrowolf21317d ago (Edited 1317d ago )

I hope hey can get 60FPS, the Uncharted video at 60FPS still looks awesome, but with better HD Textures and such TLOU will look way better than this

ninsigma1317d ago

Man I forgot how smooth uncharted is!
Really looking forward to what they can achieve with tlou on PS4. Then imagine what they'll achieve with uncharted on the ps4 that's built from the ground up for the console!

starchild1317d ago

Well, that video was rendered at 60fps, but in-game Uncharted 3 runs at 30fps.

Still, I agree with your overall point. TLOU is going to look amazing on PS4 and Uncharted 4 is going to be incredible.

ninsigma1316d ago

Yeah sorry only realised after I posted xD
Even still the actual version as pretty slick too!

gazgriff2k121317d ago

how did that look or play better. to me the animation looked off tlou does not need 60fps. 60fps is good for twitch fps and racing or other fast paced gameplay tlou is slow no need for extra frames

CaptainSellers1317d ago

Hey come on don't speak for everyone

For one I would love buttersmooth 60fps :)

starchild1317d ago

Every game is better at 60fps in my opinion. Games look better at 60fps because you are getting twice as much visual information and there is far less blur, but it also feels better to control because the latency is reduced and the controller response is therefor much better.

CrossingEden1317d ago

Are you serious?! That looked so much better and smoother than the final version of the game which runs at 30fps. And obviously 60fps plays better than 30fps because of zero-minimal input lag. 60fps>30fps.

Rickgrimes951317d ago

Probably trade in watch dogs after I play it to get this. Never got into the multiplayer on ps3 but I would try it again plus traded my ps3 to get ps4 so I never played left behind

UnHoly_One1317d ago

You're already planning to trade in a game you haven't even played yet for a re-release of one that you've already played?

NeoTribe1317d ago

THATS how good naughty dog games are lol.

randomass1711317d ago

In all fairness, Watch Dogs probably won't hold a candle to TLOU. I could be wrong, but I'm betting I'm not. :P

Rickgrimes951317d ago

Yeah that's what I do on a college student budget if the last of us releases 2-3 weeks after watch dogs that's 2-3 weeks to platinum watch dogs bout the same amount of time it took me to platinum assassins creed 4

UnHoly_One1317d ago

Just seemed odd to me. I never once have pre-planned to trade in a game that isn't out yet.

But I don't have the Naughty Dog bug like everyone else here, either. I don't think their games are anything special.

Shakengandulf1317d ago

"Probably trade in watch dogs after i play it to get this"

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esemce1317d ago (Edited 1317d ago )

Once you get the hang of the multiplayer, it becomes so addictive there is nothing like it really, teamwork is a must.

It's tense and awesome, hoping for 60fps and addition DLC.

FantasyStar1317d ago

If they can render their cutscenes in a higher frames than 30, I'm all for that and that's worth a re-purchase on top of the other work.

Axonometri1317d ago

I don't think cutscenes is where your concern for frame rate should be. If they pull off higher fps in game, great. I'm not worried about it, it's Naughty Dog.

Clogmaster1317d ago

I don't think cutscenes should ever be in 60fps, only gameplay.

Cutscenes in 30fps is a good parallel to movies being in 24fps.

ziggurcat1317d ago

i mentioned this yesterday, and cited how the re-released tomb raider cutscenes were at 60fps, which completely ruins the whole thing for me - so much so that i had to stop playing because it looks like a smoothing filter has been applied.

gameplay at 60fps makes sense. cutscenes are meant to be cinematic, so they don't need to be more than 30fps.

LightofDarkness1317d ago

To achieve the same perceived fluidity of motion as 24FPS on film, computer graphics need to be at least 45FPS. This is pretty well known at this stage. 60FPS is still better. The only reason 24FPS is a standard in film is because film was expensive back in the day, and 24FPS was the least amount of frames they could get away with showing before there was noticeable stuttering introduced.

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